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hello pro's, i am familiar with povray and its scripting, but using mostly
with a bare text editor. i am wondering, what tools are you kind folks
using in stills and movies making as an industrial chain like
visual modeling(modeller) ---/script/--> rendering(povray) --->
watching result(viewer) ----> back to modelling until its good
so what are good modellers for unices, any nuances are welcome?
thank you.
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yuriy poberezny <bob### [at] nsboorgru> wrote:
> hello pro's, i am familiar with povray and its scripting, but using mostly
> with a bare text editor.
hey, same here! with vim! thought i was the only nut! :P
> visual modeling(modeller)
i found this for Gnome:
http://truevision.sourceforge.net/intro.xhtml
still in beta...
and this for KDE:
http://www.kpovmodeler.org/
sounds a bit more complete...
> ---/script/--
i highly recommend vim. or Emacs in viper mode. ;)
> watching result(viewer) ---->
i use the X preview from povray itself. But when looking at large
collections of pictures, i use gthumb.
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Here's my favourite modeler: JPatch. Patch based modelling and
animation, including bones and morph support.
See www.jpatch.com for more information.
HTH,
Florian
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I'm working with KDE-Desktop which is 2 times wither and 1.5 times higher
than screen resolution, one xterm-app in the middle and a few Kwrite-apps
around it,
so i can scroll all over the virtual screen and my xterm always is visible
for starting renders. Pov-display is also in the middle of the virtual
screen.
I really don't like the tab-like style of working with editors; i need to
see most of my .pov .inc and .pl - code at once.
Many of my projects are based on perl-scripts, which generate
pov-code/inc-files.
For all other scenes everything is modeled "by hand" - no visual modeler at
all. I started with POV-Ray 1.0 ca. 12 years ago, and until today i didn't
found any satisfying modeler.
Meanwhile i'm so familiar with scripting pov-code, that most of my "normal"
scenes are scripted from start to end, rendered a few times for
corrections, and done.(except texturing etc.)
Since 2 years i work with Maya5.0 and i recognized, scripting pov-code works
most time faster than working with Maya (and the visual modeler of Maya is
gooood!!)
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"siggi-gross" <sig### [at] webde> wrote:
> Since 2 years i work with Maya5.0 and i recognized, scripting pov-code works
> most time faster than working with Maya
yes. except for modelling organic beings, of course...
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