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Hi,
I am an absolute newbie, so please excuse my possibly silly questions.
Do I need popov and slime? The changes made in these projects to the
original povray appear useful to me, but is it in fact a good idea to
start with them?
How can I use popov patches and slime patches at the same time? Has
anybody succeded to compile it under Unix?
Grateful for any help...
Yanestra
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Yanestra <yan### [at] webde> wrote:
> Do I need popov and slime? The changes made in these projects to the
> original povray appear useful to me, but is it in fact a good idea to
> start with them?
Most of the patches add quite advanced features, and even the bugfixes
are things that you are unlikely to struggle with in the near future.
IMO it's better to learn the basics first and then think about more
advanced stuff. :)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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On Sun, 27 Oct 2002 02:11:55 +0100, Yanestra <yan### [at] webde> wrote:
> Do I need popov and slime? The changes made in these projects to the
> original povray appear useful to me, but is it in fact a good idea to
> start with them?
If you don't work on specified project but want to play for fun then I think
you should start with basic POV-Ray first. Try some simple scenes. Try write
simple 'reflective sphere over checkered plane' variation, simple macro,
simple animation. Check povray.binaries.images and try to think how some of
those scenes were done. Try at least one more advanced scene. And then you can
try patches.
> How can I use popov patches and slime patches at the same time?
In fact PoPOV already contains two patches from slime. More will be included.
> Has anybody succeded to compile it under Unix?
So, has anybody succeded with it ?
ABX
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From: Michael Andrews
Subject: Re: Question about compiling popov & slime
Date: 1 Nov 2002 10:17:58
Message: <3dc29b26@news.povray.org>
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ABX wrote:
> So, has anybody succeded with it ?
I don't know if this counts, but I've compiled both PoPov and SlimePov
using gcc 3.2 under CygWin without a lot of hassle.
I've also been looking at combining the two, but scrutinising the diff
outputs between the two versions and the original is about as far as
I've got. It looks like the main conflict areas are the different
implementations of the 'unofficial' versioning and heightfield tweaks.
And then, of course, I'll have to take a look at Christoph's Sim-Pov to
see if that can be brought in ...
Bye for now,
Mike Andrews.
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