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i have the sources downloaded from the homepage of Nathan Kopp and
povray.org
but i think i'm to stupid to rewrite the makefile
>error...
compiler , lib , and needet files are checked OK
could somebody help me in doing that work .
thank's
merath
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merath wrote:
>
> i have the sources downloaded from the homepage of Nathan Kopp and
> povray.org
> but i think i'm to stupid to rewrite the makefile
>
> >error...
>
> compiler , lib , and needet files are checked OK
>
> could somebody help me in doing that work .
> thank's
> merath
There is a compiled version of UVPov for linux here:
http://www.warmann.com/users/broken/utils/utils.html
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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merath wrote:
> i have the sources downloaded from the homepage of Nathan Kopp and
> povray.org
> but i think i'm to stupid to rewrite the makefile
>
> >error...
>
> compiler , lib , and needet files are checked OK
>
> could somebody help me in doing that work .
> thank's
> merath
I am the maintainer of the site Ken referenced in his response and was
just told of the link being broken. I have fixed the links, so if you
had trouble, you should be ok now. You can also download the files
through ftp: ftp.warmann.com/pub/pov, using an anonymous login. The
problem with the UVPOV files and linux is that even when you get them to
compile, they don't work properly as-is. I had to modify the source
code a bit to get the UV-Mapping stuff to work with triangle meshes,
otherwise, each triangle takes longer and longer to parse until you
would probably end up waiting all week to just get one of them digested.
Warren Mann
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congratulation's
very fine work
and you could write it to your homepage that's running on SuSE 6.2 too
wow and very fast too
special regard's for you and your work
merath
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