POV-Ray : Newsgroups : povray.unix : X Windows display: disabled : Re: X Windows display: disabled Server Time
1 Feb 2023 21:17:21 EST (-0500)
  Re: X Windows display: disabled  
From: Le Forgeron
Date: 28 Mar 2020 03:10:11
Message: <5e7ef853$1@news.povray.org>
Le 27/03/2020 à 19:01, Jeff Houck a écrit :
> "Jeff Houck" <jho### [at] northrimnet> wrote:
>> BGimeno <bru### [at] gmailcom> wrote:
>>> I have tried to compile the latest version alpha and as in
>>> the official version that I compiled I still have the problem that it
>>> does not show the image while it is generated. While compiling it shows
>>> the following message,
>>> Built-in features:
>>>    I/O restrictions:          enabled
>>>    X Window display:          disabled
>>>    Supported image formats:   gif tga iff ppm pgm hdr png jpeg tiff
>>>    Unsupported image formats: openexr
>>> Compilation settings:
>>>    Build architecture:  x86_64-pc-linux-gnu
>>>    Built/Optimized for: x86_64-pc-linux-gnu (using -march=native)
>>>    Compiler vendor:     gnu
>>>    Compiler version:    g++ 7
>>>    Compiler flags:      -pipe -Wno-multichar -Wno-write-strings
>>> -fno-enforce-eh-specs -Wno-non-template-friend -s -O3 -ffast-math
>>> -march=native -pthread
>>>    Libraries:           -ltiff -ljpeg -lpng -lz -lrt -lm -lboost_thread
>>> -pthread  -lboost_system
>>> Note that in the Built-in features the X Windows display is disabled.
>>> I have followed the detailed instructions in
>>> https://github.com/POV-Ray/povray/blob/master/unix/README.md
>>> and I think that the dependencies listed do not include the necessary X
>>> server or XCygwin or X11 or XDisplay or whatever it is called.
>>> Can someone tell me what is needed to complete the installation?
>>> Thank you very much
>>> B. Gimeno
>> Sorry to necro this thread but ...
>> Is this issue being addressed in the current 3.8 branch? I'm compiling
>> povray-3.8.0-alpha.10064268 on a Ubuntu-based distro after being advised it's
>> the most stable of the development versions. However, as others have posted
>> using either SDL1.2 or 2.0 throws errors in the compilation phase. I could
>> simply bash-script up a solution to invoke something like LXImage when the
>> render completes but having it "built in" is so convenient. :)
>> Just curious where this is at. I have some time now, retired and under
>> "lockdown" from the pandemic, to spend some time working on this problem.
>> However, if the 3.8 branch is no longer being actively developed (perhaps in
>> favor of 4.x?), or the SDL problem is addressed in another development version,
>> I'd like to know.
>> Any response is appreciated. Cheers.
> Well, it was fairly simple to fix when using SDL1.2. I added:
> using namespace std:
> to povray-3.8.0-alpha.10064268/unix/disp_sdl.cpp:
>     using namespace std;
>     using namespace vfe;
>     using namespace vfePlatform;
> and it all compiles and works fine. I spent most of my time doing C programming
> and not C++ so the namespace solution didn't jump out at me at first.
> I'll leave changing over to SDL2 for later. It appears I'd have to mess about
> with the m4 files ... ;)
> Cheers.
My 0.02c : Please have a look at hgpovray38 fork, where SDL2 is
available. Hope this can help a bit.


Sadly, linking to support both SDL1.2 and SDL2 is not possible.

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