|
|
Now that I am at it, I would mention for FlyerX's benefit a couple of bugs:
1) In the Preview window, the option 'Show ground normal to y' has
disappeared. In the Help it is said '(Applicable to POV-Ray renders
only)' which is cryptic as /all/ renders are by POV-Ray as far as I am
concerned.
2) In the povray.binaries.images 'Silentium and Poseray' from 25-9-2014,
I showed that the export to POV-Ray of 'Simplify geometry to bounding
boxes for each group' does not occur consistently with a traditional
export of the same group of objects. This seems related to not taking
into account the original 3D space orientation of the group.
Thomas
Post a reply to this message
|
|
|
|
On 10/7/2014 3:23 AM, Thomas de Groot wrote:
> Now that I am at it, I would mention for FlyerX's benefit a couple of bugs:
>
> 1) In the Preview window, the option 'Show ground normal to y' has
> disappeared. In the Help it is said '(Applicable to POV-Ray renders
> only)' which is cryptic as /all/ renders are by POV-Ray as far as I am
> concerned.
This is a left-over from a previous version of PoseRay. This option was
removed as it added a plane{} to the scene when exported to POV-Ray.
There was little control on how that plane was textured or positioned.
So I decided to remove it and leave the sky/background dialog for that
where you can put any background POV-Ray code you need for the scene.
Anything from skies to trees and ground. The statement Applicable to
POV-Ray renders only is there because PoseRay is used by people that
want to edit materials or subdivide a model and reexport it to OBJ. If
they add a ground to the scene they may think new geometry is added to
the scene.
>
> 2) In the povray.binaries.images 'Silentium and Poseray' from 25-9-2014,
> I showed that the export to POV-Ray of 'Simplify geometry to bounding
> boxes for each group' does not occur consistently with a traditional
> export of the same group of objects. This seems related to not taking
> into account the original 3D space orientation of the group.
>
> Thomas
I just saw that issue and I will look into it. I think you are right
about the scaling and orientation.
thanks for the bug report.
FlyerX
Post a reply to this message
|
|
|
|
On 8-10-2014 5:57, FlyerX wrote:
> On 10/7/2014 3:23 AM, Thomas de Groot wrote:
>> Now that I am at it, I would mention for FlyerX's benefit a couple of
>> bugs:
>>
>> 1) In the Preview window, the option 'Show ground normal to y' has
>> disappeared. In the Help it is said '(Applicable to POV-Ray renders
>> only)' which is cryptic as /all/ renders are by POV-Ray as far as I am
>> concerned.
>
> This is a left-over from a previous version of PoseRay. This option was
> removed as it added a plane{} to the scene when exported to POV-Ray.
> There was little control on how that plane was textured or positioned.
> So I decided to remove it and leave the sky/background dialog for that
> where you can put any background POV-Ray code you need for the scene.
> Anything from skies to trees and ground. The statement Applicable to
> POV-Ray renders only is there because PoseRay is used by people that
> want to edit materials or subdivide a model and reexport it to OBJ. If
> they add a ground to the scene they may think new geometry is added to
> the scene.
Oh right! As I never export the /scene/ to POV-Ray but only the geometry
and materials, I never noticed that the plane was exported. I found it
useful for checking the object's position in relation to the ground, as
the axes are sometimes ambiguous. The dropping to the ground plane was
then also quite useful.
>
>>
>> 2) In the povray.binaries.images 'Silentium and Poseray' from 25-9-2014,
>> I showed that the export to POV-Ray of 'Simplify geometry to bounding
>> boxes for each group' does not occur consistently with a traditional
>> export of the same group of objects. This seems related to not taking
>> into account the original 3D space orientation of the group.
>>
>> Thomas
>
> I just saw that issue and I will look into it. I think you are right
> about the scaling and orientation.
>
> thanks for the bug report.
>
> FlyerX
>
Post a reply to this message
|
|