POV-Ray : Newsgroups : povray.tools.poser : PoseRay 3.13.16.538->Moray bug? Server Time
15 Oct 2024 17:38:50 EDT (-0400)
  PoseRay 3.13.16.538->Moray bug? (Message 1 to 3 of 3)  
From: Tim Cook
Subject: PoseRay 3.13.16.538->Moray bug?
Date: 15 Jun 2013 23:52:05
Message: <51bd3665@news.povray.org>
Moray output of a DAZ|Studio figure has 'gamma' and 'srgb' keywords in 
the material file; these aren't kosher for POV 3.5 (which is the latest 
version Moray 3.5 works with).  Removing the gamma attributes and 
changing srgb to rgb looks to be sufficient to get it running smoothly.

--
Tim Cook
http://empyrean.sjcook.com


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From: FlyerX
Subject: Re: PoseRay 3.13.16.538->Moray bug?
Date: 17 Jun 2013 16:44:41
Message: <51bf7539$1@news.povray.org>
On 6/15/2013 10:52 PM, Tim Cook wrote:
> Moray output of a DAZ|Studio figure has 'gamma' and 'srgb' keywords in
> the material file; these aren't kosher for POV 3.5 (which is the latest
> version Moray 3.5 works with).  Removing the gamma attributes and
> changing srgb to rgb looks to be sufficient to get it running smoothly.
>
> --
> Tim Cook
> http://empyrean.sjcook.com
>
PoseRay does not really support POV-Ray 3.5 anymore. This leads to a 
incomplete support for Moray since that is the version that Moray works 
best with. Although I though of removing Moray export, I left it in 
because Moray is kept alive by the POV-Ray team and hopefully, some day, 
  it will be made compatible with the current POV-Ray release.

I believe you can still use PoseRay 3.12 with Moray. PoseRay 3.13 is 
definitely not compatible with POV-Ray 3.6 or earlier. It only works 
with the current POV-Ray 3.7 release candidate. Not even older release 
candidates.

You could convert all materials to POV-Ray materials in PoseRay and 
manually remove the gamma and change the srgb keywords. I will look into 
having maybe an option for these keywords but I would hate to have 
partial support for older POV-Ray versions.

I could upload older versions of PoseRay but these will include old bugs 
and missing features.

FlyerX


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From: Tim Cook
Subject: Re: PoseRay 3.13.16.538->Moray bug?
Date: 18 Jun 2013 00:25:05
Message: <51bfe121$1@news.povray.org>
On 2013-06-17 15:44, FlyerX wrote:
> You could convert all materials to POV-Ray materials in PoseRay and
> manually remove the gamma and change the srgb keywords. I will look into
> having maybe an option for these keywords but I would hate to have
> partial support for older POV-Ray versions.

Needed to tweak the settings for the eye, looks like specular's done 
differently in 3.7?  If the only difference preventing straight 
functionality for 3.5 is just the gamma and srgb, could maybe have a 
single checkbox to not use those?  No idea what all other features got 
added that 3.5 might complain about, though, and can easily enough tweak 
on my own.

Something else that I noticed in the material file, could you set it up 
so that if all materials that use a common diffuse map also have 
identical finishes, they get a #defined global-finish so it'd be easy 
to, say, tweak the finish of a figure's skin all at once?

Further note, not sure if it's relevant with 3.7's subsurface stuff, but 
I manually added hollow keywords to each mesh component and changed the 
union to a merge to play with subsurface scattering in 3.5...it being a 
union gave ugly artifacts where body parts met since they're treated as 
separate objects.  Is that something relevant to change in PoseRay's 
output or no?

At any rate, thank you very much for an indispensable utility!

--
Tim Cook
http://empyrean.sjcook.com


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