POV-Ray : Newsgroups : povray.tools.poser : Use and significance of the different body maps in Poser 8+ Server Time
23 Apr 2024 16:51:45 EDT (-0400)
  Use and significance of the different body maps in Poser 8+ (Message 1 to 1 of 1)  
From: Thomas de Groot
Subject: Use and significance of the different body maps in Poser 8+
Date: 7 Feb 2012 03:43:07
Message: <4f30e41b$1@news.povray.org>
Some of you may have been following the discussion in the TinaChep Forum 
about shaders and the techniques to achieve the most realistic Poser 
skins possible. See: 

For the discussion I was reminded again of the outstanding texture 
technique developed by Ive, and the experimentation I had done with part 
of it back in 2008/2009. I dusted off the code and made it up to date 
for use with the latest versions of Poseray and POV-Ray.

This brought me to some wondering about the provided image maps in the 
different versions 8, and I suppose 9, of Poser. Not being an expert, I 
feel a bit confused about the different types and names. The following 
maps are provided:

note that there is no bump map anymore

So, how to use them ultimately and to good effect in POV-Ray?

<name>Body is simple of course. It is the generic skin texture of the 
figure. Tentatively, I am using the <name>BodySpec (of specular?) for 
the bump map, and it seems to work correctly. I have now been using the 
<name>BodySat (saturation?) as an image pattern in Ive's code like this:

#local M_Body =
material {
    texture {
      pigment_pattern {uv_mapping <name>BodySat}
        [0 T_Body_S0]
        [1 T_Body_S1]

where the individual textures are looking like this:

#local T_Body_S0 =
texture {
    pigment {uv_mapping <name>Body}
    normal {N_Body}
    finish {F_Skin_S0}

I can provide the complete code derived from Ive's technique if you 
want. It works quite well.

I suppose that, in the absence of a saturation map like in the older 
Poser versions, the generic skin map can be used, as is also done in 
Poser and, through conversion by Poseray, in POV-Ray.

And what about the <name>Body_Transluc (translucency?)? I suppose it is 
intended to be used for subsurface scattering in Poser, but could it 
have a use in POV?

What do you think? All comments appreciated :-)


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