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From: SharkD
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 07:00:01
Message: <web.493a68787ecbb338ba19b81b0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Knowing what a cloth weights is not enough as you have to translate that
> info somehow to Poser parameter values. Also, I find that the density
> settings work better in *reverse*! What I mean is: *high* density results in
> a *light*  cloth behaviour; *low* density results in *heavy* or *stiff*
> behaviour. Very weird...
>
> I think this tutorial page will help:
> http://my.smithmicro.com/tutorials/2313.html but see also the other pages.
> Very helpful.
>
> Thomas

I wanted to do something like this for my Habitable Planet macro (see the Object
Collection). I also wanted to accurately add rivers and and other types of
falling whater based on this information. However it is something that I think
lies beyond my abilities.

-Mike


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From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 10:13:52
Message: <493a96b0$1@news.povray.org>
"SharkD" <nomail@nomail> schreef in bericht 
news:web.493971ae7ecbb3388ab7c9350@news.povray.org...
> Here's another question: if I were to create the bones and keyframes using 
> one
> of these tools, could I then export the animation data back into POV?
>
I am afraid I cannot answer this question as I have too little experience 
(yet) with bones and bone manipulation.

Exporting a Poser animation back into POV... I am not sure how to do that 
efficiently. Again, my experience with animations is too small as I only use 
stills.

Sorry for this.

Thomas


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From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 10:16:56
Message: <493a9768@news.povray.org>
"SharkD" <nomail@nomail> schreef in bericht 
news:web.493a68787ecbb338ba19b81b0@news.povray.org...
>
> I wanted to do something like this for my Habitable Planet macro (see the 
> Object
> Collection). I also wanted to accurately add rivers and and other types of
> falling whater based on this information. However it is something that I 
> think
> lies beyond my abilities.
>

That sounds vey exciting, but also rather complicated to achieve. I have not 
(yet) experimented with your Habitable Planet macro, but I certainly will 
when the need arises...

Thomas


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From: SharkD
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 10:35:01
Message: <web.493a9b947ecbb338ba19b81b0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "SharkD" <nomail@nomail> schreef in bericht
> news:web.493a68787ecbb338ba19b81b0@news.povray.org...
> >
> > I wanted to do something like this for my Habitable Planet macro (see the
> > Object
> > Collection). I also wanted to accurately add rivers and and other types of
> > falling whater based on this information. However it is something that I
> > think
> > lies beyond my abilities.
> >
>
> That sounds vey exciting, but also rather complicated to achieve. I have not
> (yet) experimented with your Habitable Planet macro, but I certainly will
> when the need arises...
>
> Thomas

Oops! I meant that as a reply to the "erosion" thread, not this one.

-Mike


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From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 11:44:23
Message: <qualj4d86a1mt6e15avsnlmbovg3b0v2df@4ax.com>
On Fri,  5 Dec 2008 13:23:42 EST, "SharkD" <nomail@nomail> wrote:

>Here's another question: if I were to create the bones and keyframes using one
>of these tools, could I then export the animation data back into POV?


I've not worked with bones but I have created a few animations in Poser. There
are two methods of exporting the data back to Pov. The one I use mostly is
exporting the models as meshes which I convert to a usable format with PoseRay.
The other method is to export as a BVH text file which you could input using the
#read directive. (I'll paste a few example lines at the end. As far as I know
Poser will export all the frames not just the key frames. (It will do the
interpolation for you)

BVH

HIERARCHY
ROOT Hips
{
  OFFSET 0.00 0.00 0.00
  CHANNELS 6 Xposition Yposition Zposition Zrotation Xrotation Yrotation
  JOINT LeftUpLeg
  {
    OFFSET 3.43 0.00 0.00
    CHANNELS 3 Zrotation Xrotation Yrotation
    JOINT LeftLowLeg
    {
      OFFSET 0.00 -18.47 0.00
      CHANNELS 3 Zrotation Xrotation Yrotation
      JOINT LeftFoot
      {
        OFFSET 0.00 -17.95 0.00
        CHANNELS 3 Zrotation Xrotation Yrotation
        End Site
        {
          OFFSET 0.00 -3.12 0.00
        }
      }
    }
  }
  JOINT RightUpLeg
  {
    OFFSET -3.43 0.00 0.00
    CHANNELS 3 Zrotation Xrotation Yrotation
    JOINT RightLowLeg
    {
      OFFSET 0.00 -18.47 0.00

[snip]


MOTION
Frames:	203
Frame Time:	0.03
10.63 38.06 -33.43 2.14 22.54 -112.19 30.23 -21.56 20.67 0.23 56.17 -0.27 4.79
-26.76 -0.33 -164.09 -85.51 -164.80 -178.71 84.30 178.80 -21.21 -20.68 -16.03
3.14 44.46 7.93 -18.10 0.62 -0.15 38.14 -68.01 -73.94 179.08 -77.30 179.35 57.24
-27.53 -73.45 6.66 -0.98 -3.82 -111.87 -32.05 22.99 -179.71 -46.17 179.96 -46.60
-21.86 75.05 21.18 -8.62 -27.69 14.66 -25.30 -21.98 
10.70 37.55 -34.06 -1.30 25.20 -109.44 33.93 -19.62 22.72 0.26 59.93 -0.30 4.69
-28.85 1.34 -170.54 -84.36 -172.67 -179.01 82.59 179.09 -19.03 -19.83 -15.86
4.08 44.47 9.77 -16.90 0.68 -0.39 25.97 -68.25 -85.03 179.18 -75.69 179.46 61.36
-34.70 -67.53 8.53 -0.88 -3.48 -118.81 -28.52 21.55 -179.74 -39.58 179.92 -53.62
-23.86 76.61 20.04 -5.16 -29.30 16.43 -25.03 -22.89

-- 

Regards
     Stephen


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From: SharkD
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 12:55:01
Message: <web.493abb677ecbb338ba19b81b0@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> I've not worked with bones but I have created a few animations in Poser. There
> are two methods of exporting the data back to Pov. The one I use mostly is
> exporting the models as meshes which I convert to a usable format with PoseRay.
> The other method is to export as a BVH text file which you could input using the
> #read directive. (I'll paste a few example lines at the end. As far as I know
> Poser will export all the frames not just the key frames. (It will do the
> interpolation for you)

Hmmm... Thanks. I'm not sure yet whether I want to shell out the bucks for
Poser.

-Mike


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From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 13:18:00
Message: <feglj4p4cpah5r8lmdg01j1f3itve43rip@4ax.com>
On Sat,  6 Dec 2008 12:50:31 EST, "SharkD" <nomail@nomail> wrote:

>
>Hmmm... Thanks. I'm not sure yet whether I want to shell out the bucks for
>Poser.

If I helped you to make a decision then I'm pleased.
-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 7 Dec 2008 03:15:23
Message: <493b861b$1@news.povray.org>
"SharkD" <nomail@nomail> schreef in bericht >
> Oops! I meant that as a reply to the "erosion" thread, not this one.
>

Ah! Makes more sense indeed!  :-)

Thomas


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From: Jim Charter
Subject: Re: Poser 6 for a bargain
Date: 7 Dec 2008 09:51:22
Message: <493be2ea@news.povray.org>
Thomas de Groot wrote:
> These are not very expensive, but in the end I believe you 
> will spend more money in perfecting Daz than by investing initially in Poser 
> and go on from there.
> 

"CHECK"

> On the Content Paradise site, you will find a whole range of figures (human 
> and animal), props, hairs, that have been offered for free in the past. 
> Miki/Miki2 is one of them. Free conforming hair can be found for instance 
> here http://www.digitalbabes2.com/

"CHECK"
> 
> Very important (and very complex) is the free Apollo Maximus figure by Anton 
> Kisiel 
>
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm.

> It works as well for Poser as for Daz. It is one of my favourites because 
> you can change totally the whole morphology of the figure, so you have 
> endless possibilities to people your scenes. Currently the 2007 version is 
> up but Anton is working on the 2008 (and probably final) version.

"CHECK"


> The only two things in which I have invested because I saw their utility, 
> are http://www.physicalc-software.com/poserphysics/, and 
> http://www.philc.net/BasicClothing_page1.htm.
> 

"CHECK"

> 
> In the end, I may not have been entirely fair to Daz, but that is because I 
> very rapidly switched from the use of Daz to Poser, mainly because I ended 
> up pretty soon (immediately to tell the truth) against the usefulness limits 
> of Daz. I still have not met those in Poser...
> 

"DOUBLE CHECK"


Okay, I'm sold on POSER

Thanks so much Thomas, that made it very clear


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From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 7 Dec 2008 10:23:24
Message: <2jqnj4tmk3557vo0cbj6ch8h577p1af381@4ax.com>
On Sun, 07 Dec 2008 09:51:14 -0500, Jim Charter <jrc### [at] msncom> wrote:

>"DOUBLE CHECK"
>
>
>Okay, I'm sold on POSER

I look forward to seeing some classy models wearing even classier shoes :)
-- 

Regards
     Stephen


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