POV-Ray : Newsgroups : povray.tools.poser : Poser 6 for a bargain Server Time
8 Oct 2026 19:49:54 EDT (-0400)
  Poser 6 for a bargain (Message 1 to 38 of 38)  
From: Thomas de Groot
Subject: Poser 6 for a bargain
Date: 3 Dec 2008 04:16:24
Message: <49364e68$1@news.povray.org>
Just to make people aware that Content Paradise 
http://news.contentparadise.com/index.html is offering Poser 6 for 30 
dollars and Poser 7 for 100 dollars till the end of December.

Poser 6 is a good bargain.

Thomas


Post a reply to this message

From: Jim Charter
Subject: Re: Poser 6 for a bargain
Date: 3 Dec 2008 19:30:43
Message: <493724b3@news.povray.org>
Thomas de Groot wrote:
> Just to make people aware that Content Paradise 
> http://news.contentparadise.com/index.html is offering Poser 6 for 30 
> dollars and Poser 7 for 100 dollars till the end of December.
> 
> Poser 6 is a good bargain.
> 
> Thomas 
> 
> 
Interesting that this should come up, I just through, over the weekend, 
downloading Daz3d Studio.

Thomas would you be able to sketch briefly how Poser 6 would relate to Daz?


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 4 Dec 2008 04:00:23
Message: <49379c27$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:493724b3@news.povray.org...
>
> Thomas would you be able to sketch briefly how Poser 6 would relate to 
> Daz?

OK let me try. I may forget something but others will correct me.

Daz, as you know, comes free. That is its major asset I believe, in the 
world of figure building and animating. It comes too with a set of free, 
basic, figures, some with morph possibilites, some very basic conforming 
clothes, and a set of 3D environments. Most everything else, if you want to 
expand, and you want very soon to expand (making/adding hair, clothes, etc) 
comes at a price. These are not very expensive, but in the end I believe you 
will spend more money in perfecting Daz than by investing initially in Poser 
and go on from there.

Poser comes standard with a set of figures, most with morph capabilities, a 
set of basic conforming clothes and conforming hair. Up to now, very similar 
to Daz. The great potential of Poser however, are the different *Rooms* 
where you can work on and with the figures.

Material Room: where you can work on the textures. Something similar exist 
in Daz too, but Poser is more comprehensive. The drawback is that many 
features cannot be translated easily to pov via Poseray, mostly because some 
of the features have no equivalent in pov. However, you can add your own 
textures in pov of course, so the limitation is only relative.

Face Room: Here you can change completely the character of your figures' 
faces, creating new personalities.

Hair Room: Potentially (for us, pov users) a very powerful tool for creating 
dynamic hair that can be animated (by wind or gravity). Unfortunately, this 
cannot be well exported to pov yet. I remember that FlyerX said he was 
working on it however. There is already a way to translate the dynamic hair 
to pov in Poseray, but the results are not too convincing.

Cloth Room: Aah! My favourite! Taking the figures in their zero-pose, you 
can model simple or complex clothes in any modeller you happen to use 
(Wings3D, Blender, Silo2, etc) import them into the Cloth Room, dress your 
figures with them, set a whole range of dynamic cloth parameters, and 
animate the figure towards an end pose you have chosen. The clothes will 
dynamically follow the whole action and, if all goes right, end up with a 
very believable dressed figure. You can play with gravity and wind too. You 
have seen my images. The results can be very good. I am still learning and 
improving my skills in this room.

Setup Room: I have not yet been there seriously. Basically, you can change 
here the bone structure of your figures, or add bones to boneless ones. 
Useful too for making conforming clothes.

On the Content Paradise site, you will find a whole range of figures (human 
and animal), props, hairs, that have been offered for free in the past. 
Miki/Miki2 is one of them. Free conforming hair can be found for instance 
here http://www.digitalbabes2.com/

Very important (and very complex) is the free Apollo Maximus figure by Anton 
Kisiel 
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm.

It works as well for Poser as for Daz. It is one of my favourites because 
you can change totally the whole morphology of the figure, so you have 
endless possibilities to people your scenes. Currently the 2007 version is 
up but Anton is working on the 2008 (and probably final) version.

Now, if you want specific things, many things are for sale, mainly 
conforming clothes and endless variations on bikinis, generally for modic 
prices. However, my opinion is that they are very restricted in use or 
useless. Just visit the appropriate pages on the Daz and Content Paradise 
sites to see what I mean.

The only two things in which I have invested because I saw their utility, 
are http://www.physicalc-software.com/poserphysics/, and 
http://www.philc.net/BasicClothing_page1.htm.


In the end, I may not have been entirely fair to Daz, but that is because I 
very rapidly switched from the use of Daz to Poser, mainly because I ended 
up pretty soon (immediately to tell the truth) against the usefulness limits 
of Daz. I still have not met those in Poser...

Thomas


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 4 Dec 2008 06:38:21
Message: <d8gfj41q0ntrsjirogj1g6kmls7tl0lme5@4ax.com>
On Thu, 4 Dec 2008 10:00:23 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

>OK let me try.

Hi Thomas and Jim,
	I think that Thomas has written a very good summary. 
I've been playing in the clothes room and have created an animation that
includes a bit of arm movement and wind affecting some clothes. It might give
you an idea of the potential. (It is for the TC-RTC but I ran out of time so it
could do with more work)
http://www.bishop3d.com/forum/download/file.php?id=29

Thomas, you have mentioned playing with gravity before, how do you do that?
-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 4 Dec 2008 10:21:37
Message: <4937f581@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:d8gfj41q0ntrsjirogj1g6kmls7tl0lme5@4ax.com...
>
> Thomas, you have mentioned playing with gravity before, how do you do 
> that?
> -- 
>
Ah yes, good question. The real playground with gravity is by using Poser 
Physics of course, as you know. My formulation may not be really adequate. I 
refer here to the way clothes may behave in the Cloth Room. I am not sure, 
but I seem to remember reading somewhere that playing with the Air Damping 
parameter (maybe together with the Dynamic Friction) would result in some 
interesting effects resembling to a kind of antigravity? I really should try 
this out as I may be talking nonsense here.

Thomas


Post a reply to this message

From: Jeremy "UncleHoot" Praay
Subject: Re: Poser 6 for a bargain
Date: 4 Dec 2008 13:56:20
Message: <493827d4@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:49364e68$1@news.povray.org...
> Just to make people aware that Content Paradise 
> http://news.contentparadise.com/index.html is offering Poser 6 for 30 
> dollars and Poser 7 for 100 dollars till the end of December.
>
> Poser 6 is a good bargain.
>

Thanks for the post.  I may buy Poser 6.

I currently have Poser 5, and one of the most annoying things is that they 
STILL do not have multiple levels of "undo".  Have they changed this in 
Poser 6?  That alone would be a reason for me to spend $30.


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 4 Dec 2008 16:03:36
Message: <vbhgj4162v9ea6j2oellp0f4vkf5fgrrr9@4ax.com>
On Thu, 4 Dec 2008 16:21:35 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

>Ah yes, good question. The real playground with gravity is by using Poser 
>Physics of course, as you know.

Rats! I was hoping that you knew how to change the gravity in the clothes room.
If that were possible then it would add some flexibility when using different
frame rates in the final render (in Pov), I think.
-- 

Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 4 Dec 2008 16:06:14
Message: <7dhgj4tveo3tn8tmg54i74tfq92r1jqrn6@4ax.com>
On Thu, 4 Dec 2008 13:56:19 -0500, "Jeremy \"UncleHoot\" Praay"
<jer### [at] questsoftwarecmo> wrote:

>"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
>news:49364e68$1@news.povray.org...
>> Just to make people aware that Content Paradise 
>> http://news.contentparadise.com/index.html is offering Poser 6 for 30 
>> dollars and Poser 7 for 100 dollars till the end of December.
>>
>> Poser 6 is a good bargain.
>>
>
>Thanks for the post.  I may buy Poser 6.
>
>I currently have Poser 5, and one of the most annoying things is that they 
>STILL do not have multiple levels of "undo".  Have they changed this in 
>Poser 6?  That alone would be a reason for me to spend $30. 
>

Hi Jeremy,
	I've got Poser 7 and had Poser 6. Without reinstalling Poser 6 to check
I think that it is only Poser 7 that has multiple levels of "undo".

-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 5 Dec 2008 04:26:19
Message: <4938f3bb@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:7dhgj4tveo3tn8tmg54i74tfq92r1jqrn6@4ax.com...
>>
>>I currently have Poser 5, and one of the most annoying things is that they
>>STILL do not have multiple levels of "undo".  Have they changed this in
>>Poser 6?  That alone would be a reason for me to spend $30.
>>
>
> Hi Jeremy,
> I've got Poser 7 and had Poser 6. Without reinstalling Poser 6 to check
> I think that it is only Poser 7 that has multiple levels of "undo".
>

That is indeed and unfortunately correct. I mainly use Poser 7 but still 
have Poser 6 sitting on my machine, so I checked this.

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 5 Dec 2008 04:29:09
Message: <4938f465$1@news.povray.org>
For some reasons (Poser 6 bargain; user survey at Content Paradise) I 
suspect something is cooking at the factory. Either an upgrade to Poser 7 or 
perhaps a Poser 8?

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 5 Dec 2008 04:52:11
Message: <4938f9cb$1@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:vbhgj4162v9ea6j2oellp0f4vkf5fgrrr9@4ax.com...
> Rats! I was hoping that you knew how to change the gravity in the clothes 
> room.
> If that were possible then it would add some flexibility when using 
> different
> frame rates in the final render (in Pov), I think.
> -- 

Well... I suppose I take my wishes for reality :-)  Still, strangely enough, 
there is something gnawing at the back of my mind. Kind of hunch...

Thomas


Post a reply to this message

From: SharkD
Subject: Re: Poser 6 for a bargain
Date: 5 Dec 2008 05:20:00
Message: <web.4938ffd47ecbb3382f5b7da70@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> OK let me try. I may forget something but others will correct me.
>
> Daz, as you know, comes free. That is its major asset I believe, in the
> world of figure building and animating. It comes too with a set of free,
> basic, figures, some with morph possibilites, some very basic conforming
> clothes, and a set of 3D environments. Most everything else, if you want to
> expand, and you want very soon to expand (making/adding hair, clothes, etc)
> comes at a price. These are not very expensive, but in the end I believe you
> will spend more money in perfecting Daz than by investing initially in Poser
> and go on from there.

Interesting. I didn't know about DAZ. When I get the time, maybe I will try to
create bones for LDraw figures so that they can be posed like they are in many
Lego software. (This is one of the major disadvantages of LDraw.)

-Mike


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 5 Dec 2008 05:21:42
Message: <440ij4t2be4u32oleoqnpsbtfd1ff4j7gs@4ax.com>
On Fri, 5 Dec 2008 10:52:11 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
>news:vbhgj4162v9ea6j2oellp0f4vkf5fgrrr9@4ax.com...
>> Rats! I was hoping that you knew how to change the gravity in the clothes 
>> room.
>> If that were possible then it would add some flexibility when using 
>> different
>> frame rates in the final render (in Pov), I think.
>> -- 
>
>Well... I suppose I take my wishes for reality :-)  Still, strangely enough, 
>there is something gnawing at the back of my mind. Kind of hunch...
>

You make me think O_O
Maybe changing the animation frame rate in Poser will change the gravity
setting(?).
The higher the frame rate the lower the gravity. Does that make sense?
I'll do some testing after I've finished my current animation.
-- 

Regards
     Stephen


Post a reply to this message

From: FlyerX
Subject: Re: Poser 6 for a bargain
Date: 5 Dec 2008 11:30:56
Message: <49395740$1@news.povray.org>
Stephen wrote:
> On Thu, 4 Dec 2008 16:21:35 +0100, "Thomas de Groot"
> <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> 
>> Ah yes, good question. The real playground with gravity is by using Poser 
>> Physics of course, as you know.
> 
> Rats! I was hoping that you knew how to change the gravity in the clothes room.
> If that were possible then it would add some flexibility when using different
> frame rates in the final render (in Pov), I think.

Change the cloth density. It can effectively change the gravity down to 
almost zero.

FlyerX


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 5 Dec 2008 12:15:14
Message: <vboij4pnqmo350boson10seldt9tmcnkup@4ax.com>
On Fri, 05 Dec 2008 10:30:55 -0600, FlyerX <fly### [at] yahoocom> wrote:

>
>Change the cloth density. It can effectively change the gravity down to 
>almost zero.

Cloth density is one of the parameters that I have difficulty using. Where can
you find which cloths weigh what? The gsm of cotton is easy to find but other
materials are more difficult :(
Later I will experiment.
Thanks for the suggestion, FlyerX. 
-- 

Regards
     Stephen


Post a reply to this message

From: SharkD
Subject: Re: Poser 6 for a bargain
Date: 5 Dec 2008 13:25:06
Message: <web.493971ae7ecbb3388ab7c9350@news.povray.org>
Here's another question: if I were to create the bones and keyframes using one
of these tools, could I then export the animation data back into POV?

-Mike


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 04:00:33
Message: <493a3f31$1@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:vboij4pnqmo350boson10seldt9tmcnkup@4ax.com...
> On Fri, 05 Dec 2008 10:30:55 -0600, FlyerX <fly### [at] yahoocom> wrote:
>
>>
>>Change the cloth density. It can effectively change the gravity down to
>>almost zero.
>
> Cloth density is one of the parameters that I have difficulty using. Where 
> can
> you find which cloths weigh what? The gsm of cotton is easy to find but 
> other
> materials are more difficult :(
> Later I will experiment.
> Thanks for the suggestion, FlyerX.
> -- 

Knowing what a cloth weights is not enough as you have to translate that 
info somehow to Poser parameter values. Also, I find that the density 
settings work better in *reverse*! What I mean is: *high* density results in 
a *light*  cloth behaviour; *low* density results in *heavy* or *stiff* 
behaviour. Very weird...

I think this tutorial page will help: 
http://my.smithmicro.com/tutorials/2313.html but see also the other pages. 
Very helpful.

Thomas


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 04:59:25
Message: <77jkj41q4agg2edom6aedf9eefff1g8s62@4ax.com>
On Sat, 6 Dec 2008 10:00:33 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:


>Knowing what a cloth weights is not enough as you have to translate that 
>info somehow to Poser parameter values. Also, I find that the density 
>settings work better in *reverse*! What I mean is: *high* density results in 
>a *light*  cloth behaviour; *low* density results in *heavy* or *stiff* 
>behaviour. Very weird...
>
>I think this tutorial page will help: 
>http://my.smithmicro.com/tutorials/2313.html but see also the other pages. 
>Very helpful.
>

Thanks, Thomas that looks very useful. A good starting point.

-- 

Regards
     Stephen


Post a reply to this message

From: SharkD
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 07:00:01
Message: <web.493a68787ecbb338ba19b81b0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Knowing what a cloth weights is not enough as you have to translate that
> info somehow to Poser parameter values. Also, I find that the density
> settings work better in *reverse*! What I mean is: *high* density results in
> a *light*  cloth behaviour; *low* density results in *heavy* or *stiff*
> behaviour. Very weird...
>
> I think this tutorial page will help:
> http://my.smithmicro.com/tutorials/2313.html but see also the other pages.
> Very helpful.
>
> Thomas

I wanted to do something like this for my Habitable Planet macro (see the Object
Collection). I also wanted to accurately add rivers and and other types of
falling whater based on this information. However it is something that I think
lies beyond my abilities.

-Mike


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 10:13:52
Message: <493a96b0$1@news.povray.org>
"SharkD" <nomail@nomail> schreef in bericht 
news:web.493971ae7ecbb3388ab7c9350@news.povray.org...
> Here's another question: if I were to create the bones and keyframes using 
> one
> of these tools, could I then export the animation data back into POV?
>
I am afraid I cannot answer this question as I have too little experience 
(yet) with bones and bone manipulation.

Exporting a Poser animation back into POV... I am not sure how to do that 
efficiently. Again, my experience with animations is too small as I only use 
stills.

Sorry for this.

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 10:16:56
Message: <493a9768@news.povray.org>
"SharkD" <nomail@nomail> schreef in bericht 
news:web.493a68787ecbb338ba19b81b0@news.povray.org...
>
> I wanted to do something like this for my Habitable Planet macro (see the 
> Object
> Collection). I also wanted to accurately add rivers and and other types of
> falling whater based on this information. However it is something that I 
> think
> lies beyond my abilities.
>

That sounds vey exciting, but also rather complicated to achieve. I have not 
(yet) experimented with your Habitable Planet macro, but I certainly will 
when the need arises...

Thomas


Post a reply to this message

From: SharkD
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 10:35:01
Message: <web.493a9b947ecbb338ba19b81b0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "SharkD" <nomail@nomail> schreef in bericht
> news:web.493a68787ecbb338ba19b81b0@news.povray.org...
> >
> > I wanted to do something like this for my Habitable Planet macro (see the
> > Object
> > Collection). I also wanted to accurately add rivers and and other types of
> > falling whater based on this information. However it is something that I
> > think
> > lies beyond my abilities.
> >
>
> That sounds vey exciting, but also rather complicated to achieve. I have not
> (yet) experimented with your Habitable Planet macro, but I certainly will
> when the need arises...
>
> Thomas

Oops! I meant that as a reply to the "erosion" thread, not this one.

-Mike


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 11:44:23
Message: <qualj4d86a1mt6e15avsnlmbovg3b0v2df@4ax.com>
On Fri,  5 Dec 2008 13:23:42 EST, "SharkD" <nomail@nomail> wrote:

>Here's another question: if I were to create the bones and keyframes using one
>of these tools, could I then export the animation data back into POV?


I've not worked with bones but I have created a few animations in Poser. There
are two methods of exporting the data back to Pov. The one I use mostly is
exporting the models as meshes which I convert to a usable format with PoseRay.
The other method is to export as a BVH text file which you could input using the
#read directive. (I'll paste a few example lines at the end. As far as I know
Poser will export all the frames not just the key frames. (It will do the
interpolation for you)

BVH

HIERARCHY
ROOT Hips
{
  OFFSET 0.00 0.00 0.00
  CHANNELS 6 Xposition Yposition Zposition Zrotation Xrotation Yrotation
  JOINT LeftUpLeg
  {
    OFFSET 3.43 0.00 0.00
    CHANNELS 3 Zrotation Xrotation Yrotation
    JOINT LeftLowLeg
    {
      OFFSET 0.00 -18.47 0.00
      CHANNELS 3 Zrotation Xrotation Yrotation
      JOINT LeftFoot
      {
        OFFSET 0.00 -17.95 0.00
        CHANNELS 3 Zrotation Xrotation Yrotation
        End Site
        {
          OFFSET 0.00 -3.12 0.00
        }
      }
    }
  }
  JOINT RightUpLeg
  {
    OFFSET -3.43 0.00 0.00
    CHANNELS 3 Zrotation Xrotation Yrotation
    JOINT RightLowLeg
    {
      OFFSET 0.00 -18.47 0.00

[snip]


MOTION
Frames:	203
Frame Time:	0.03
10.63 38.06 -33.43 2.14 22.54 -112.19 30.23 -21.56 20.67 0.23 56.17 -0.27 4.79
-26.76 -0.33 -164.09 -85.51 -164.80 -178.71 84.30 178.80 -21.21 -20.68 -16.03
3.14 44.46 7.93 -18.10 0.62 -0.15 38.14 -68.01 -73.94 179.08 -77.30 179.35 57.24
-27.53 -73.45 6.66 -0.98 -3.82 -111.87 -32.05 22.99 -179.71 -46.17 179.96 -46.60
-21.86 75.05 21.18 -8.62 -27.69 14.66 -25.30 -21.98 
10.70 37.55 -34.06 -1.30 25.20 -109.44 33.93 -19.62 22.72 0.26 59.93 -0.30 4.69
-28.85 1.34 -170.54 -84.36 -172.67 -179.01 82.59 179.09 -19.03 -19.83 -15.86
4.08 44.47 9.77 -16.90 0.68 -0.39 25.97 -68.25 -85.03 179.18 -75.69 179.46 61.36
-34.70 -67.53 8.53 -0.88 -3.48 -118.81 -28.52 21.55 -179.74 -39.58 179.92 -53.62
-23.86 76.61 20.04 -5.16 -29.30 16.43 -25.03 -22.89

-- 

Regards
     Stephen


Post a reply to this message

From: SharkD
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 12:55:01
Message: <web.493abb677ecbb338ba19b81b0@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> I've not worked with bones but I have created a few animations in Poser. There
> are two methods of exporting the data back to Pov. The one I use mostly is
> exporting the models as meshes which I convert to a usable format with PoseRay.
> The other method is to export as a BVH text file which you could input using the
> #read directive. (I'll paste a few example lines at the end. As far as I know
> Poser will export all the frames not just the key frames. (It will do the
> interpolation for you)

Hmmm... Thanks. I'm not sure yet whether I want to shell out the bucks for
Poser.

-Mike


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 6 Dec 2008 13:18:00
Message: <feglj4p4cpah5r8lmdg01j1f3itve43rip@4ax.com>
On Sat,  6 Dec 2008 12:50:31 EST, "SharkD" <nomail@nomail> wrote:

>
>Hmmm... Thanks. I'm not sure yet whether I want to shell out the bucks for
>Poser.

If I helped you to make a decision then I'm pleased.
-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 7 Dec 2008 03:15:23
Message: <493b861b$1@news.povray.org>
"SharkD" <nomail@nomail> schreef in bericht >
> Oops! I meant that as a reply to the "erosion" thread, not this one.
>

Ah! Makes more sense indeed!  :-)

Thomas


Post a reply to this message

From: Jim Charter
Subject: Re: Poser 6 for a bargain
Date: 7 Dec 2008 09:51:22
Message: <493be2ea@news.povray.org>
Thomas de Groot wrote:
> These are not very expensive, but in the end I believe you 
> will spend more money in perfecting Daz than by investing initially in Poser 
> and go on from there.
> 

"CHECK"

> On the Content Paradise site, you will find a whole range of figures (human 
> and animal), props, hairs, that have been offered for free in the past. 
> Miki/Miki2 is one of them. Free conforming hair can be found for instance 
> here http://www.digitalbabes2.com/

"CHECK"
> 
> Very important (and very complex) is the free Apollo Maximus figure by Anton 
> Kisiel 
>
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm.

> It works as well for Poser as for Daz. It is one of my favourites because 
> you can change totally the whole morphology of the figure, so you have 
> endless possibilities to people your scenes. Currently the 2007 version is 
> up but Anton is working on the 2008 (and probably final) version.

"CHECK"


> The only two things in which I have invested because I saw their utility, 
> are http://www.physicalc-software.com/poserphysics/, and 
> http://www.philc.net/BasicClothing_page1.htm.
> 

"CHECK"

> 
> In the end, I may not have been entirely fair to Daz, but that is because I 
> very rapidly switched from the use of Daz to Poser, mainly because I ended 
> up pretty soon (immediately to tell the truth) against the usefulness limits 
> of Daz. I still have not met those in Poser...
> 

"DOUBLE CHECK"


Okay, I'm sold on POSER

Thanks so much Thomas, that made it very clear


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 7 Dec 2008 10:23:24
Message: <2jqnj4tmk3557vo0cbj6ch8h577p1af381@4ax.com>
On Sun, 07 Dec 2008 09:51:14 -0500, Jim Charter <jrc### [at] msncom> wrote:

>"DOUBLE CHECK"
>
>
>Okay, I'm sold on POSER

I look forward to seeing some classy models wearing even classier shoes :)
-- 

Regards
     Stephen


Post a reply to this message

From: Jim Charter
Subject: Re: Poser 6 for a bargain
Date: 7 Dec 2008 12:47:43
Message: <493c0c3f$1@news.povray.org>
Stephen wrote:
> On Sun, 07 Dec 2008 09:51:14 -0500, Jim Charter <jrc### [at] msncom> wrote:
> 
> 
>>"DOUBLE CHECK"
>>
>>
>>Okay, I'm sold on POSER
> 
> 
> I look forward to seeing some classy models wearing even classier shoes :)
FINALLY I get to choose the shoes! ;)


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 7 Dec 2008 12:59:23
Message: <qm3oj4978s05m991je7qfecql26bghsdpa@4ax.com>
On Sun, 07 Dec 2008 12:47:36 -0500, Jim Charter <jrc### [at] msncom> wrote:

>Stephen wrote:
>> 
>> I look forward to seeing some classy models wearing even classier shoes :)
>FINALLY I get to choose the shoes! ;)

But first you will have to make them :)
-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 8 Dec 2008 03:35:38
Message: <493cdc5a@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:qm3oj4978s05m991je7qfecql26bghsdpa@4ax.com...
> On Sun, 07 Dec 2008 12:47:36 -0500, Jim Charter <jrc### [at] msncom> wrote:
>
>>Stephen wrote:
>>>
>>> I look forward to seeing some classy models wearing even classier shoes 
>>> :)
>>FINALLY I get to choose the shoes! ;)
>
> But first you will have to make them :)
> -- 
>

You immediately put your finger on a difficult subject Stephen: making 
shoes! They have to be conforming of course, so there is work to do in the 
Setup Room.

I have not yet dared to try my skills with shoes.... :-)

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 8 Dec 2008 03:37:34
Message: <493cdcce@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:493be2ea@news.povray.org...
>
>
> Okay, I'm sold on POSER
>
> Thanks so much Thomas, that made it very clear


I am happy for that :-)  Welcome to the PPC (POV's Poser Club)....  ;-)

Thomas


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 8 Dec 2008 05:34:31
Message: <autpj4hovujtktap7giogem4fr3ahvd4g6@4ax.com>
On Mon, 8 Dec 2008 09:35:38 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

>
>You immediately put your finger on a difficult subject Stephen: 

I'm good at that ;-)

>making shoes! They have to be conforming of course, so there is work to do in the 
>Setup Room.
>
>I have not yet dared to try my skills with shoes.... :-)

I'll be very interested to see what Jim comes up with.
-- 

Regards
     Stephen


Post a reply to this message

From: Jim Charter
Subject: Re: Poser 6 for a bargain
Date: 8 Dec 2008 18:52:34
Message: <493db342$1@news.povray.org>
Stephen wrote:
> On Mon, 8 Dec 2008 09:35:38 +0100, "Thomas de Groot"
> <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> 
> 
>>You immediately put your finger on a difficult subject Stephen: 
> 
> 
> I'm good at that ;-)
> 
> 
>>making shoes! They have to be conforming of course, so there is work to do in the 
>>Setup Room.
>>
>>I have not yet dared to try my skills with shoes.... :-)
> 
> 
> I'll be very interested to see what Jim comes up with.
Well of course I couldn't resist and I am currently working on a pair of 
the Sara Palin 'Naughty Monkey' red pumps.  Beyond that, to get 
conforming footwear for Poser we'll see.  The bar is already very high 
from what I can tell.  Our friend here, Janet posted a couple of things 
over on DeviantArt that fairly blew me away.  It will provide an 
interesting challenge.


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 9 Dec 2008 03:53:18
Message: <493e31fe$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:493db342$1@news.povray.org...
> Well of course I couldn't resist and I am currently working on a pair of 
> the Sara Palin 'Naughty Monkey' red pumps.  Beyond that, to get conforming 
> footwear for Poser we'll see.  The bar is already very high from what I 
> can tell.  Our friend here, Janet posted a couple of things over on 
> DeviantArt that fairly blew me away.  It will provide an interesting 
> challenge.

Good! Good!

Thomas


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 9 Dec 2008 04:52:14
Message: <trfsj41ri9tm1gia6oe07en2cc93hhe4qo@4ax.com>
On Mon, 08 Dec 2008 18:52:19 -0500, Jim Charter <jrc### [at] msncom> wrote:

>Well of course I couldn't resist and I am currently working on a pair of 
>the Sara Palin 'Naughty Monkey' red pumps. 

OK I googled that and it doesn't look easy.

> Beyond that, to get 
>conforming footwear for Poser we'll see.  

I bet you get hooked :)

>The bar is already very high 
>from what I can tell.  Our friend here, Janet posted a couple of things 
>over on DeviantArt that fairly blew me away.  It will provide an 
>interesting challenge.

I've lost the link to Janet's pages
-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Poser 6 for a bargain
Date: 9 Dec 2008 08:21:54
Message: <493e70f2$1@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:trfsj41ri9tm1gia6oe07en2cc93hhe4qo@4ax.com...
>
> I've lost the link to Janet's pages


http://parrotdolphin.deviantart.com/gallery/

Thomas


Post a reply to this message

From: Stephen
Subject: Re: Poser 6 for a bargain
Date: 9 Dec 2008 08:40:22
Message: <49tsj4lhudevb6jmkk3r5i60rv13g3ifiu@4ax.com>
On Tue, 9 Dec 2008 14:21:53 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
>news:trfsj41ri9tm1gia6oe07en2cc93hhe4qo@4ax.com...
>>
>> I've lost the link to Janet's pages
>
>
>http://parrotdolphin.deviantart.com/gallery/
>
>


Thanks Thomas 
I forgot here handle
-- 

Regards
     Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.