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Just to make people aware that Content Paradise
http://news.contentparadise.com/index.html is offering Poser 6 for 30
dollars and Poser 7 for 100 dollars till the end of December.
Poser 6 is a good bargain.
Thomas
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Thomas de Groot wrote:
> Just to make people aware that Content Paradise
> http://news.contentparadise.com/index.html is offering Poser 6 for 30
> dollars and Poser 7 for 100 dollars till the end of December.
>
> Poser 6 is a good bargain.
>
> Thomas
>
>
Interesting that this should come up, I just through, over the weekend,
downloading Daz3d Studio.
Thomas would you be able to sketch briefly how Poser 6 would relate to Daz?
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:493724b3@news.povray.org...
>
> Thomas would you be able to sketch briefly how Poser 6 would relate to
> Daz?
OK let me try. I may forget something but others will correct me.
Daz, as you know, comes free. That is its major asset I believe, in the
world of figure building and animating. It comes too with a set of free,
basic, figures, some with morph possibilites, some very basic conforming
clothes, and a set of 3D environments. Most everything else, if you want to
expand, and you want very soon to expand (making/adding hair, clothes, etc)
comes at a price. These are not very expensive, but in the end I believe you
will spend more money in perfecting Daz than by investing initially in Poser
and go on from there.
Poser comes standard with a set of figures, most with morph capabilities, a
set of basic conforming clothes and conforming hair. Up to now, very similar
to Daz. The great potential of Poser however, are the different *Rooms*
where you can work on and with the figures.
Material Room: where you can work on the textures. Something similar exist
in Daz too, but Poser is more comprehensive. The drawback is that many
features cannot be translated easily to pov via Poseray, mostly because some
of the features have no equivalent in pov. However, you can add your own
textures in pov of course, so the limitation is only relative.
Face Room: Here you can change completely the character of your figures'
faces, creating new personalities.
Hair Room: Potentially (for us, pov users) a very powerful tool for creating
dynamic hair that can be animated (by wind or gravity). Unfortunately, this
cannot be well exported to pov yet. I remember that FlyerX said he was
working on it however. There is already a way to translate the dynamic hair
to pov in Poseray, but the results are not too convincing.
Cloth Room: Aah! My favourite! Taking the figures in their zero-pose, you
can model simple or complex clothes in any modeller you happen to use
(Wings3D, Blender, Silo2, etc) import them into the Cloth Room, dress your
figures with them, set a whole range of dynamic cloth parameters, and
animate the figure towards an end pose you have chosen. The clothes will
dynamically follow the whole action and, if all goes right, end up with a
very believable dressed figure. You can play with gravity and wind too. You
have seen my images. The results can be very good. I am still learning and
improving my skills in this room.
Setup Room: I have not yet been there seriously. Basically, you can change
here the bone structure of your figures, or add bones to boneless ones.
Useful too for making conforming clothes.
On the Content Paradise site, you will find a whole range of figures (human
and animal), props, hairs, that have been offered for free in the past.
Miki/Miki2 is one of them. Free conforming hair can be found for instance
here http://www.digitalbabes2.com/
Very important (and very complex) is the free Apollo Maximus figure by Anton
Kisiel
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm.
It works as well for Poser as for Daz. It is one of my favourites because
you can change totally the whole morphology of the figure, so you have
endless possibilities to people your scenes. Currently the 2007 version is
up but Anton is working on the 2008 (and probably final) version.
Now, if you want specific things, many things are for sale, mainly
conforming clothes and endless variations on bikinis, generally for modic
prices. However, my opinion is that they are very restricted in use or
useless. Just visit the appropriate pages on the Daz and Content Paradise
sites to see what I mean.
The only two things in which I have invested because I saw their utility,
are http://www.physicalc-software.com/poserphysics/, and
http://www.philc.net/BasicClothing_page1.htm.
In the end, I may not have been entirely fair to Daz, but that is because I
very rapidly switched from the use of Daz to Poser, mainly because I ended
up pretty soon (immediately to tell the truth) against the usefulness limits
of Daz. I still have not met those in Poser...
Thomas
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On Thu, 4 Dec 2008 10:00:23 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>OK let me try.
Hi Thomas and Jim,
I think that Thomas has written a very good summary.
I've been playing in the clothes room and have created an animation that
includes a bit of arm movement and wind affecting some clothes. It might give
you an idea of the potential. (It is for the TC-RTC but I ran out of time so it
could do with more work)
http://www.bishop3d.com/forum/download/file.php?id=29
Thomas, you have mentioned playing with gravity before, how do you do that?
--
Regards
Stephen
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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:d8gfj41q0ntrsjirogj1g6kmls7tl0lme5@4ax.com...
>
> Thomas, you have mentioned playing with gravity before, how do you do
> that?
> --
>
Ah yes, good question. The real playground with gravity is by using Poser
Physics of course, as you know. My formulation may not be really adequate. I
refer here to the way clothes may behave in the Cloth Room. I am not sure,
but I seem to remember reading somewhere that playing with the Air Damping
parameter (maybe together with the Dynamic Friction) would result in some
interesting effects resembling to a kind of antigravity? I really should try
this out as I may be talking nonsense here.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
news:49364e68$1@news.povray.org...
> Just to make people aware that Content Paradise
> http://news.contentparadise.com/index.html is offering Poser 6 for 30
> dollars and Poser 7 for 100 dollars till the end of December.
>
> Poser 6 is a good bargain.
>
Thanks for the post. I may buy Poser 6.
I currently have Poser 5, and one of the most annoying things is that they
STILL do not have multiple levels of "undo". Have they changed this in
Poser 6? That alone would be a reason for me to spend $30.
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On Thu, 4 Dec 2008 16:21:35 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>Ah yes, good question. The real playground with gravity is by using Poser
>Physics of course, as you know.
Rats! I was hoping that you knew how to change the gravity in the clothes room.
If that were possible then it would add some flexibility when using different
frame rates in the final render (in Pov), I think.
--
Regards
Stephen
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On Thu, 4 Dec 2008 13:56:19 -0500, "Jeremy \"UncleHoot\" Praay"
<jer### [at] questsoftware cmo> wrote:
>"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
>news:49364e68$1@news.povray.org...
>> Just to make people aware that Content Paradise
>> http://news.contentparadise.com/index.html is offering Poser 6 for 30
>> dollars and Poser 7 for 100 dollars till the end of December.
>>
>> Poser 6 is a good bargain.
>>
>
>Thanks for the post. I may buy Poser 6.
>
>I currently have Poser 5, and one of the most annoying things is that they
>STILL do not have multiple levels of "undo". Have they changed this in
>Poser 6? That alone would be a reason for me to spend $30.
>
Hi Jeremy,
I've got Poser 7 and had Poser 6. Without reinstalling Poser 6 to check
I think that it is only Poser 7 that has multiple levels of "undo".
--
Regards
Stephen
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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:7dhgj4tveo3tn8tmg54i74tfq92r1jqrn6@4ax.com...
>>
>>I currently have Poser 5, and one of the most annoying things is that they
>>STILL do not have multiple levels of "undo". Have they changed this in
>>Poser 6? That alone would be a reason for me to spend $30.
>>
>
> Hi Jeremy,
> I've got Poser 7 and had Poser 6. Without reinstalling Poser 6 to check
> I think that it is only Poser 7 that has multiple levels of "undo".
>
That is indeed and unfortunately correct. I mainly use Poser 7 but still
have Poser 6 sitting on my machine, so I checked this.
Thomas
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For some reasons (Poser 6 bargain; user survey at Content Paradise) I
suspect something is cooking at the factory. Either an upgrade to Poser 7 or
perhaps a Poser 8?
Thomas
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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:vbhgj4162v9ea6j2oellp0f4vkf5fgrrr9@4ax.com...
> Rats! I was hoping that you knew how to change the gravity in the clothes
> room.
> If that were possible then it would add some flexibility when using
> different
> frame rates in the final render (in Pov), I think.
> --
Well... I suppose I take my wishes for reality :-) Still, strangely enough,
there is something gnawing at the back of my mind. Kind of hunch...
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> OK let me try. I may forget something but others will correct me.
>
> Daz, as you know, comes free. That is its major asset I believe, in the
> world of figure building and animating. It comes too with a set of free,
> basic, figures, some with morph possibilites, some very basic conforming
> clothes, and a set of 3D environments. Most everything else, if you want to
> expand, and you want very soon to expand (making/adding hair, clothes, etc)
> comes at a price. These are not very expensive, but in the end I believe you
> will spend more money in perfecting Daz than by investing initially in Poser
> and go on from there.
Interesting. I didn't know about DAZ. When I get the time, maybe I will try to
create bones for LDraw figures so that they can be posed like they are in many
Lego software. (This is one of the major disadvantages of LDraw.)
-Mike
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On Fri, 5 Dec 2008 10:52:11 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
>news:vbhgj4162v9ea6j2oellp0f4vkf5fgrrr9@4ax.com...
>> Rats! I was hoping that you knew how to change the gravity in the clothes
>> room.
>> If that were possible then it would add some flexibility when using
>> different
>> frame rates in the final render (in Pov), I think.
>> --
>
>Well... I suppose I take my wishes for reality :-) Still, strangely enough,
>there is something gnawing at the back of my mind. Kind of hunch...
>
You make me think O_O
Maybe changing the animation frame rate in Poser will change the gravity
setting(?).
The higher the frame rate the lower the gravity. Does that make sense?
I'll do some testing after I've finished my current animation.
--
Regards
Stephen
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Stephen wrote:
> On Thu, 4 Dec 2008 16:21:35 +0100, "Thomas de Groot"
> <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>> Ah yes, good question. The real playground with gravity is by using Poser
>> Physics of course, as you know.
>
> Rats! I was hoping that you knew how to change the gravity in the clothes room.
> If that were possible then it would add some flexibility when using different
> frame rates in the final render (in Pov), I think.
Change the cloth density. It can effectively change the gravity down to
almost zero.
FlyerX
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On Fri, 05 Dec 2008 10:30:55 -0600, FlyerX <fly### [at] yahoo com> wrote:
>
>Change the cloth density. It can effectively change the gravity down to
>almost zero.
Cloth density is one of the parameters that I have difficulty using. Where can
you find which cloths weigh what? The gsm of cotton is easy to find but other
materials are more difficult :(
Later I will experiment.
Thanks for the suggestion, FlyerX.
--
Regards
Stephen
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Here's another question: if I were to create the bones and keyframes using one
of these tools, could I then export the animation data back into POV?
-Mike
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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:vboij4pnqmo350boson10seldt9tmcnkup@4ax.com...
> On Fri, 05 Dec 2008 10:30:55 -0600, FlyerX <fly### [at] yahoo com> wrote:
>
>>
>>Change the cloth density. It can effectively change the gravity down to
>>almost zero.
>
> Cloth density is one of the parameters that I have difficulty using. Where
> can
> you find which cloths weigh what? The gsm of cotton is easy to find but
> other
> materials are more difficult :(
> Later I will experiment.
> Thanks for the suggestion, FlyerX.
> --
Knowing what a cloth weights is not enough as you have to translate that
info somehow to Poser parameter values. Also, I find that the density
settings work better in *reverse*! What I mean is: *high* density results in
a *light* cloth behaviour; *low* density results in *heavy* or *stiff*
behaviour. Very weird...
I think this tutorial page will help:
http://my.smithmicro.com/tutorials/2313.html but see also the other pages.
Very helpful.
Thomas
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On Sat, 6 Dec 2008 10:00:33 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>Knowing what a cloth weights is not enough as you have to translate that
>info somehow to Poser parameter values. Also, I find that the density
>settings work better in *reverse*! What I mean is: *high* density results in
>a *light* cloth behaviour; *low* density results in *heavy* or *stiff*
>behaviour. Very weird...
>
>I think this tutorial page will help:
>http://my.smithmicro.com/tutorials/2313.html but see also the other pages.
>Very helpful.
>
Thanks, Thomas that looks very useful. A good starting point.
--
Regards
Stephen
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Knowing what a cloth weights is not enough as you have to translate that
> info somehow to Poser parameter values. Also, I find that the density
> settings work better in *reverse*! What I mean is: *high* density results in
> a *light* cloth behaviour; *low* density results in *heavy* or *stiff*
> behaviour. Very weird...
>
> I think this tutorial page will help:
> http://my.smithmicro.com/tutorials/2313.html but see also the other pages.
> Very helpful.
>
> Thomas
I wanted to do something like this for my Habitable Planet macro (see the Object
Collection). I also wanted to accurately add rivers and and other types of
falling whater based on this information. However it is something that I think
lies beyond my abilities.
-Mike
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"SharkD" <nomail@nomail> schreef in bericht
news:web.493971ae7ecbb3388ab7c9350@news.povray.org...
> Here's another question: if I were to create the bones and keyframes using
> one
> of these tools, could I then export the animation data back into POV?
>
I am afraid I cannot answer this question as I have too little experience
(yet) with bones and bone manipulation.
Exporting a Poser animation back into POV... I am not sure how to do that
efficiently. Again, my experience with animations is too small as I only use
stills.
Sorry for this.
Thomas
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"SharkD" <nomail@nomail> schreef in bericht
news:web.493a68787ecbb338ba19b81b0@news.povray.org...
>
> I wanted to do something like this for my Habitable Planet macro (see the
> Object
> Collection). I also wanted to accurately add rivers and and other types of
> falling whater based on this information. However it is something that I
> think
> lies beyond my abilities.
>
That sounds vey exciting, but also rather complicated to achieve. I have not
(yet) experimented with your Habitable Planet macro, but I certainly will
when the need arises...
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "SharkD" <nomail@nomail> schreef in bericht
> news:web.493a68787ecbb338ba19b81b0@news.povray.org...
> >
> > I wanted to do something like this for my Habitable Planet macro (see the
> > Object
> > Collection). I also wanted to accurately add rivers and and other types of
> > falling whater based on this information. However it is something that I
> > think
> > lies beyond my abilities.
> >
>
> That sounds vey exciting, but also rather complicated to achieve. I have not
> (yet) experimented with your Habitable Planet macro, but I certainly will
> when the need arises...
>
> Thomas
Oops! I meant that as a reply to the "erosion" thread, not this one.
-Mike
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On Fri, 5 Dec 2008 13:23:42 EST, "SharkD" <nomail@nomail> wrote:
>Here's another question: if I were to create the bones and keyframes using one
>of these tools, could I then export the animation data back into POV?
I've not worked with bones but I have created a few animations in Poser. There
are two methods of exporting the data back to Pov. The one I use mostly is
exporting the models as meshes which I convert to a usable format with PoseRay.
The other method is to export as a BVH text file which you could input using the
#read directive. (I'll paste a few example lines at the end. As far as I know
Poser will export all the frames not just the key frames. (It will do the
interpolation for you)
BVH
HIERARCHY
ROOT Hips
{
OFFSET 0.00 0.00 0.00
CHANNELS 6 Xposition Yposition Zposition Zrotation Xrotation Yrotation
JOINT LeftUpLeg
{
OFFSET 3.43 0.00 0.00
CHANNELS 3 Zrotation Xrotation Yrotation
JOINT LeftLowLeg
{
OFFSET 0.00 -18.47 0.00
CHANNELS 3 Zrotation Xrotation Yrotation
JOINT LeftFoot
{
OFFSET 0.00 -17.95 0.00
CHANNELS 3 Zrotation Xrotation Yrotation
End Site
{
OFFSET 0.00 -3.12 0.00
}
}
}
}
JOINT RightUpLeg
{
OFFSET -3.43 0.00 0.00
CHANNELS 3 Zrotation Xrotation Yrotation
JOINT RightLowLeg
{
OFFSET 0.00 -18.47 0.00
[snip]
MOTION
Frames: 203
Frame Time: 0.03
10.63 38.06 -33.43 2.14 22.54 -112.19 30.23 -21.56 20.67 0.23 56.17 -0.27 4.79
-26.76 -0.33 -164.09 -85.51 -164.80 -178.71 84.30 178.80 -21.21 -20.68 -16.03
3.14 44.46 7.93 -18.10 0.62 -0.15 38.14 -68.01 -73.94 179.08 -77.30 179.35 57.24
-27.53 -73.45 6.66 -0.98 -3.82 -111.87 -32.05 22.99 -179.71 -46.17 179.96 -46.60
-21.86 75.05 21.18 -8.62 -27.69 14.66 -25.30 -21.98
10.70 37.55 -34.06 -1.30 25.20 -109.44 33.93 -19.62 22.72 0.26 59.93 -0.30 4.69
-28.85 1.34 -170.54 -84.36 -172.67 -179.01 82.59 179.09 -19.03 -19.83 -15.86
4.08 44.47 9.77 -16.90 0.68 -0.39 25.97 -68.25 -85.03 179.18 -75.69 179.46 61.36
-34.70 -67.53 8.53 -0.88 -3.48 -118.81 -28.52 21.55 -179.74 -39.58 179.92 -53.62
-23.86 76.61 20.04 -5.16 -29.30 16.43 -25.03 -22.89
--
Regards
Stephen
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Stephen <mcavoysAT@aolDOTcom> wrote:
> I've not worked with bones but I have created a few animations in Poser. There
> are two methods of exporting the data back to Pov. The one I use mostly is
> exporting the models as meshes which I convert to a usable format with PoseRay.
> The other method is to export as a BVH text file which you could input using the
> #read directive. (I'll paste a few example lines at the end. As far as I know
> Poser will export all the frames not just the key frames. (It will do the
> interpolation for you)
Hmmm... Thanks. I'm not sure yet whether I want to shell out the bucks for
Poser.
-Mike
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On Sat, 6 Dec 2008 12:50:31 EST, "SharkD" <nomail@nomail> wrote:
>
>Hmmm... Thanks. I'm not sure yet whether I want to shell out the bucks for
>Poser.
If I helped you to make a decision then I'm pleased.
--
Regards
Stephen
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"SharkD" <nomail@nomail> schreef in bericht >
> Oops! I meant that as a reply to the "erosion" thread, not this one.
>
Ah! Makes more sense indeed! :-)
Thomas
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Thomas de Groot wrote:
> These are not very expensive, but in the end I believe you
> will spend more money in perfecting Daz than by investing initially in Poser
> and go on from there.
>
"CHECK"
> On the Content Paradise site, you will find a whole range of figures (human
> and animal), props, hairs, that have been offered for free in the past.
> Miki/Miki2 is one of them. Free conforming hair can be found for instance
> here http://www.digitalbabes2.com/
"CHECK"
>
> Very important (and very complex) is the free Apollo Maximus figure by Anton
> Kisiel
>
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm.
> It works as well for Poser as for Daz. It is one of my favourites because
> you can change totally the whole morphology of the figure, so you have
> endless possibilities to people your scenes. Currently the 2007 version is
> up but Anton is working on the 2008 (and probably final) version.
"CHECK"
> The only two things in which I have invested because I saw their utility,
> are http://www.physicalc-software.com/poserphysics/, and
> http://www.philc.net/BasicClothing_page1.htm.
>
"CHECK"
>
> In the end, I may not have been entirely fair to Daz, but that is because I
> very rapidly switched from the use of Daz to Poser, mainly because I ended
> up pretty soon (immediately to tell the truth) against the usefulness limits
> of Daz. I still have not met those in Poser...
>
"DOUBLE CHECK"
Okay, I'm sold on POSER
Thanks so much Thomas, that made it very clear
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On Sun, 07 Dec 2008 09:51:14 -0500, Jim Charter <jrc### [at] msn com> wrote:
>"DOUBLE CHECK"
>
>
>Okay, I'm sold on POSER
I look forward to seeing some classy models wearing even classier shoes :)
--
Regards
Stephen
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Stephen wrote:
> On Sun, 07 Dec 2008 09:51:14 -0500, Jim Charter <jrc### [at] msn com> wrote:
>
>
>>"DOUBLE CHECK"
>>
>>
>>Okay, I'm sold on POSER
>
>
> I look forward to seeing some classy models wearing even classier shoes :)
FINALLY I get to choose the shoes! ;)
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On Sun, 07 Dec 2008 12:47:36 -0500, Jim Charter <jrc### [at] msn com> wrote:
>Stephen wrote:
>>
>> I look forward to seeing some classy models wearing even classier shoes :)
>FINALLY I get to choose the shoes! ;)
But first you will have to make them :)
--
Regards
Stephen
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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:qm3oj4978s05m991je7qfecql26bghsdpa@4ax.com...
> On Sun, 07 Dec 2008 12:47:36 -0500, Jim Charter <jrc### [at] msn com> wrote:
>
>>Stephen wrote:
>>>
>>> I look forward to seeing some classy models wearing even classier shoes
>>> :)
>>FINALLY I get to choose the shoes! ;)
>
> But first you will have to make them :)
> --
>
You immediately put your finger on a difficult subject Stephen: making
shoes! They have to be conforming of course, so there is work to do in the
Setup Room.
I have not yet dared to try my skills with shoes.... :-)
Thomas
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:493be2ea@news.povray.org...
>
>
> Okay, I'm sold on POSER
>
> Thanks so much Thomas, that made it very clear
I am happy for that :-) Welcome to the PPC (POV's Poser Club).... ;-)
Thomas
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On Mon, 8 Dec 2008 09:35:38 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>You immediately put your finger on a difficult subject Stephen:
I'm good at that ;-)
>making shoes! They have to be conforming of course, so there is work to do in the
>Setup Room.
>
>I have not yet dared to try my skills with shoes.... :-)
I'll be very interested to see what Jim comes up with.
--
Regards
Stephen
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Stephen wrote:
> On Mon, 8 Dec 2008 09:35:38 +0100, "Thomas de Groot"
> <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>
>>You immediately put your finger on a difficult subject Stephen:
>
>
> I'm good at that ;-)
>
>
>>making shoes! They have to be conforming of course, so there is work to do in the
>>Setup Room.
>>
>>I have not yet dared to try my skills with shoes.... :-)
>
>
> I'll be very interested to see what Jim comes up with.
Well of course I couldn't resist and I am currently working on a pair of
the Sara Palin 'Naughty Monkey' red pumps. Beyond that, to get
conforming footwear for Poser we'll see. The bar is already very high
from what I can tell. Our friend here, Janet posted a couple of things
over on DeviantArt that fairly blew me away. It will provide an
interesting challenge.
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:493db342$1@news.povray.org...
> Well of course I couldn't resist and I am currently working on a pair of
> the Sara Palin 'Naughty Monkey' red pumps. Beyond that, to get conforming
> footwear for Poser we'll see. The bar is already very high from what I
> can tell. Our friend here, Janet posted a couple of things over on
> DeviantArt that fairly blew me away. It will provide an interesting
> challenge.
Good! Good!
Thomas
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On Mon, 08 Dec 2008 18:52:19 -0500, Jim Charter <jrc### [at] msn com> wrote:
>Well of course I couldn't resist and I am currently working on a pair of
>the Sara Palin 'Naughty Monkey' red pumps.
OK I googled that and it doesn't look easy.
> Beyond that, to get
>conforming footwear for Poser we'll see.
I bet you get hooked :)
>The bar is already very high
>from what I can tell. Our friend here, Janet posted a couple of things
>over on DeviantArt that fairly blew me away. It will provide an
>interesting challenge.
I've lost the link to Janet's pages
--
Regards
Stephen
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"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
news:trfsj41ri9tm1gia6oe07en2cc93hhe4qo@4ax.com...
>
> I've lost the link to Janet's pages
http://parrotdolphin.deviantart.com/gallery/
Thomas
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On Tue, 9 Dec 2008 14:21:53 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht
>news:trfsj41ri9tm1gia6oe07en2cc93hhe4qo@4ax.com...
>>
>> I've lost the link to Janet's pages
>
>
>http://parrotdolphin.deviantart.com/gallery/
>
>
Thanks Thomas
I forgot here handle
--
Regards
Stephen
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