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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Knowing what a cloth weights is not enough as you have to translate that
> info somehow to Poser parameter values. Also, I find that the density
> settings work better in *reverse*! What I mean is: *high* density results in
> a *light* cloth behaviour; *low* density results in *heavy* or *stiff*
> behaviour. Very weird...
>
> I think this tutorial page will help:
> http://my.smithmicro.com/tutorials/2313.html but see also the other pages.
> Very helpful.
>
> Thomas
I wanted to do something like this for my Habitable Planet macro (see the Object
Collection). I also wanted to accurately add rivers and and other types of
falling whater based on this information. However it is something that I think
lies beyond my abilities.
-Mike
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"SharkD" <nomail@nomail> schreef in bericht
news:web.493971ae7ecbb3388ab7c9350@news.povray.org...
> Here's another question: if I were to create the bones and keyframes using
> one
> of these tools, could I then export the animation data back into POV?
>
I am afraid I cannot answer this question as I have too little experience
(yet) with bones and bone manipulation.
Exporting a Poser animation back into POV... I am not sure how to do that
efficiently. Again, my experience with animations is too small as I only use
stills.
Sorry for this.
Thomas
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"SharkD" <nomail@nomail> schreef in bericht
news:web.493a68787ecbb338ba19b81b0@news.povray.org...
>
> I wanted to do something like this for my Habitable Planet macro (see the
> Object
> Collection). I also wanted to accurately add rivers and and other types of
> falling whater based on this information. However it is something that I
> think
> lies beyond my abilities.
>
That sounds vey exciting, but also rather complicated to achieve. I have not
(yet) experimented with your Habitable Planet macro, but I certainly will
when the need arises...
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "SharkD" <nomail@nomail> schreef in bericht
> news:web.493a68787ecbb338ba19b81b0@news.povray.org...
> >
> > I wanted to do something like this for my Habitable Planet macro (see the
> > Object
> > Collection). I also wanted to accurately add rivers and and other types of
> > falling whater based on this information. However it is something that I
> > think
> > lies beyond my abilities.
> >
>
> That sounds vey exciting, but also rather complicated to achieve. I have not
> (yet) experimented with your Habitable Planet macro, but I certainly will
> when the need arises...
>
> Thomas
Oops! I meant that as a reply to the "erosion" thread, not this one.
-Mike
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On Fri, 5 Dec 2008 13:23:42 EST, "SharkD" <nomail@nomail> wrote:
>Here's another question: if I were to create the bones and keyframes using one
>of these tools, could I then export the animation data back into POV?
I've not worked with bones but I have created a few animations in Poser. There
are two methods of exporting the data back to Pov. The one I use mostly is
exporting the models as meshes which I convert to a usable format with PoseRay.
The other method is to export as a BVH text file which you could input using the
#read directive. (I'll paste a few example lines at the end. As far as I know
Poser will export all the frames not just the key frames. (It will do the
interpolation for you)
BVH
HIERARCHY
ROOT Hips
{
OFFSET 0.00 0.00 0.00
CHANNELS 6 Xposition Yposition Zposition Zrotation Xrotation Yrotation
JOINT LeftUpLeg
{
OFFSET 3.43 0.00 0.00
CHANNELS 3 Zrotation Xrotation Yrotation
JOINT LeftLowLeg
{
OFFSET 0.00 -18.47 0.00
CHANNELS 3 Zrotation Xrotation Yrotation
JOINT LeftFoot
{
OFFSET 0.00 -17.95 0.00
CHANNELS 3 Zrotation Xrotation Yrotation
End Site
{
OFFSET 0.00 -3.12 0.00
}
}
}
}
JOINT RightUpLeg
{
OFFSET -3.43 0.00 0.00
CHANNELS 3 Zrotation Xrotation Yrotation
JOINT RightLowLeg
{
OFFSET 0.00 -18.47 0.00
[snip]
MOTION
Frames: 203
Frame Time: 0.03
10.63 38.06 -33.43 2.14 22.54 -112.19 30.23 -21.56 20.67 0.23 56.17 -0.27 4.79
-26.76 -0.33 -164.09 -85.51 -164.80 -178.71 84.30 178.80 -21.21 -20.68 -16.03
3.14 44.46 7.93 -18.10 0.62 -0.15 38.14 -68.01 -73.94 179.08 -77.30 179.35 57.24
-27.53 -73.45 6.66 -0.98 -3.82 -111.87 -32.05 22.99 -179.71 -46.17 179.96 -46.60
-21.86 75.05 21.18 -8.62 -27.69 14.66 -25.30 -21.98
10.70 37.55 -34.06 -1.30 25.20 -109.44 33.93 -19.62 22.72 0.26 59.93 -0.30 4.69
-28.85 1.34 -170.54 -84.36 -172.67 -179.01 82.59 179.09 -19.03 -19.83 -15.86
4.08 44.47 9.77 -16.90 0.68 -0.39 25.97 -68.25 -85.03 179.18 -75.69 179.46 61.36
-34.70 -67.53 8.53 -0.88 -3.48 -118.81 -28.52 21.55 -179.74 -39.58 179.92 -53.62
-23.86 76.61 20.04 -5.16 -29.30 16.43 -25.03 -22.89
--
Regards
Stephen
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Stephen <mcavoysAT@aolDOTcom> wrote:
> I've not worked with bones but I have created a few animations in Poser. There
> are two methods of exporting the data back to Pov. The one I use mostly is
> exporting the models as meshes which I convert to a usable format with PoseRay.
> The other method is to export as a BVH text file which you could input using the
> #read directive. (I'll paste a few example lines at the end. As far as I know
> Poser will export all the frames not just the key frames. (It will do the
> interpolation for you)
Hmmm... Thanks. I'm not sure yet whether I want to shell out the bucks for
Poser.
-Mike
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On Sat, 6 Dec 2008 12:50:31 EST, "SharkD" <nomail@nomail> wrote:
>
>Hmmm... Thanks. I'm not sure yet whether I want to shell out the bucks for
>Poser.
If I helped you to make a decision then I'm pleased.
--
Regards
Stephen
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"SharkD" <nomail@nomail> schreef in bericht >
> Oops! I meant that as a reply to the "erosion" thread, not this one.
>
Ah! Makes more sense indeed! :-)
Thomas
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Thomas de Groot wrote:
> These are not very expensive, but in the end I believe you
> will spend more money in perfecting Daz than by investing initially in Poser
> and go on from there.
>
"CHECK"
> On the Content Paradise site, you will find a whole range of figures (human
> and animal), props, hairs, that have been offered for free in the past.
> Miki/Miki2 is one of them. Free conforming hair can be found for instance
> here http://www.digitalbabes2.com/
"CHECK"
>
> Very important (and very complex) is the free Apollo Maximus figure by Anton
> Kisiel
>
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm.
> It works as well for Poser as for Daz. It is one of my favourites because
> you can change totally the whole morphology of the figure, so you have
> endless possibilities to people your scenes. Currently the 2007 version is
> up but Anton is working on the 2008 (and probably final) version.
"CHECK"
> The only two things in which I have invested because I saw their utility,
> are http://www.physicalc-software.com/poserphysics/, and
> http://www.philc.net/BasicClothing_page1.htm.
>
"CHECK"
>
> In the end, I may not have been entirely fair to Daz, but that is because I
> very rapidly switched from the use of Daz to Poser, mainly because I ended
> up pretty soon (immediately to tell the truth) against the usefulness limits
> of Daz. I still have not met those in Poser...
>
"DOUBLE CHECK"
Okay, I'm sold on POSER
Thanks so much Thomas, that made it very clear
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On Sun, 07 Dec 2008 09:51:14 -0500, Jim Charter <jrc### [at] msncom> wrote:
>"DOUBLE CHECK"
>
>
>Okay, I'm sold on POSER
I look forward to seeing some classy models wearing even classier shoes :)
--
Regards
Stephen
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