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I start this thread for purely Poser problems, leaving the others in p.b.i.
for the discussion of the images.
After a day of experimentations, I am still not sure how to make a
conforming item.
I have made a belt (of sorts) and went through the Setup Room as indicated
in the Tutorial Manual to change it to a figure. However, I am now at a loss
about how to go further. Should I add bones? How should I group?
I get a figure item alright, but I fail to get it properly conformed to a
human figure. When I do that, the item jumps away and does not follow the
pose changes applied to the human figure.
I guess, I have to dig further into the Reference and Tutorial Manuals....
Any bright suggestion?
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Any bright suggestion?
>
> Thomas
Since no one else has replied yet … Have you tried tutorials like the one
below? You have to work with CR2 files and I believe that it is best to
modify an existing one.
http://209.92.41.204/Poser/conform.html
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>
> > Any bright suggestion?
> >
> > Thomas
>
> Since no one else has replied yet … Have you tried tutorials like the one
> below? You have to work with CR2 files and I believe that it is best to
> modify an existing one.
>
> http://209.92.41.204/Poser/conform.html
>
>
>
> Stephen
I have used this method, copying an existing cr2 file, and it works great.
See http://www.deviantart.com/deviation/46207277 Just make sure the
conforming object has the same name as the body part to which it should
conform. I think I had to change the obj file a bit too. If you want/need
more details, I will try to remember what I did. :)
Janet
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> After a day of experimentations, I am still not sure how to make a
> conforming item.
> Any bright suggestion?
>
> Thomas
Do you want to prepare these items for marketing or just for your own use?
If it's the latter, forget conforming clothes and creat new clothed figures
and then pop on the head of your choice. That's what I do and the workflow
is much easier. One figure is one figure, not a body, a shirt figure, pants
figure etc etc. Too messy and cumbersome in multiple character scenes.
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"fls13" <fls### [at] netzero net> schreef in bericht
news:web.4664dc8df6c4f1b4803bbff30@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>
>> After a day of experimentations, I am still not sure how to make a
>> conforming item.
>
>> Any bright suggestion?
>>
>> Thomas
>
> Do you want to prepare these items for marketing or just for your own use?
> If it's the latter, forget conforming clothes and creat new clothed
> figures
> and then pop on the head of your choice. That's what I do and the workflow
> is much easier. One figure is one figure, not a body, a shirt figure,
> pants
> figure etc etc. Too messy and cumbersome in multiple character scenes.
>
>
No, it is purely for my own enjoyment :-)
My point is not the making of conforming clothes as such (that will be
another story, and I want to experiment with Clothing Designer by PhilC for
that), I want to transform a belt into a conforming item that I can use for
constricting the dynamic clothing it is supposed to constrain at the waist.
I have worked out the quick-and-dirty method to do that, but I wonder if
there would not be a more elegant way to do it, with the help of a
conforming item (like Janet suggested in Take 5b in p.b.i.).
Thomas
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I have been experimenting now with PhilC's OBJ2CR2 Python script which
should give me exactly what I want. Not successful yet however, mostly due
to my failure to understand (probably) about giving exact names to Groups.
If I remain stuck, I shall contact PhilC on his own forum.
To Stephen:
No, this looks like a nice tutorial. I shall study it. There is also
Clothing Designer by PhilC (which I happen to have), but in first instance I
thought I could manage by myself (How wrong I was) :-)
To Janet:
Hey! That's beautiful! Excellent work Janet!
I see what you mean. I can try along that line too..
Thanks all!!
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> I have been experimenting now with PhilC's OBJ2CR2 Python script which
> should give me exactly what I want. Not successful yet however, mostly due
> to my failure to understand (probably) about giving exact names to Groups.
> If I remain stuck, I shall contact PhilC on his own forum.
>
> To Stephen:
> No, this looks like a nice tutorial. I shall study it. There is also
> Clothing Designer by PhilC (which I happen to have), but in first instance I
> thought I could manage by myself (How wrong I was) :-)
I’ve seen that too but if I remember correctly there is a cost involved. It
looked good though.
> To Janet:
> Hey! That's beautiful! Excellent work Janet!
> I see what you mean. I can try along that line too..
Drat! “Deviant art” is blocked by my works IT policy :-(
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.4665411af6c4f1b4c4e49fa40@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> I have been experimenting now with PhilC's OBJ2CR2 Python script which
>> should give me exactly what I want. Not successful yet however, mostly
>> due
>> to my failure to understand (probably) about giving exact names to
>> Groups.
>> If I remain stuck, I shall contact PhilC on his own forum.
>>
>> To Stephen:
>> No, this looks like a nice tutorial. I shall study it. There is also
>> Clothing Designer by PhilC (which I happen to have), but in first
>> instance I
>> thought I could manage by myself (How wrong I was) :-)
>
> I've seen that too but if I remember correctly there is a cost involved.
> It
> looked good though.
Correct. But the costs are very affordable.
>
>> To Janet:
>> Hey! That's beautiful! Excellent work Janet!
>> I see what you mean. I can try along that line too..
>
> Drat! "Deviant art" is blocked by my works IT policy :-(
D*** IT!
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> >
> > I've seen that too but if I remember correctly there is a cost involved.
> > It
> > looked good though.
>
> Correct. But the costs are very affordable.
With my new life experience of working in the Netherlands I think that it
must be very cheap :-)
It’s not the money but the paying that stops me and take that “as you like
it”
> >
> >> To Janet:
> >> Hey! That's beautiful! Excellent work Janet!
> >> I see what you mean. I can try along that line too..
> >
> > Drat! "Deviant art" is blocked by my works IT policy :-(
>
> D*** IT!
>
> Thomas
Indeed! But with a domain name like that what do you expect? Remember
“Scunthorpe”?
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.4667e657f6c4f1b4c4e49fa40@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> >
>> > I've seen that too but if I remember correctly there is a cost
>> > involved.
>> > It
>> > looked good though.
>>
>> Correct. But the costs are very affordable.
>
> With my new life experience of working in the Netherlands I think that it
> must be very cheap :-)
> It's not the money but the paying that stops me and take that "as you like
> it"
LOL! You are becoming wise, aren't you? One thing Scots and Dutch seem to
have in common (or so they say) :-)
Ah, yes! I see what you mean.
>> >
>> >> To Janet:
>> >> Hey! That's beautiful! Excellent work Janet!
>> >> I see what you mean. I can try along that line too..
>> >
>> > Drat! "Deviant art" is blocked by my works IT policy :-(
>>
>> D*** IT!
>>
>> Thomas
>
> Indeed! But with a domain name like that what do you expect? Remember
> "Scunthorpe"?
LOL again! You are right!
Thomas
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From: Thomas de Groot
Subject: Re: Making clothing in Poser - Q & A: Tutorial for a belt (or other things) with dynamic clothing
Date: 7 Jun 2007 08:44:26
Message: <4667fdaa@news.povray.org>
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So I made this tutorial for making/using constricting items like belts or
leggings with dynamic clothing in Poser. It is attached here.
Enjoy!!
Thomas
Post a reply to this message
Attachments:
Download 'Tutorial_breeches_with_tight_ankles.pdf' (146 KB)
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>
> LOL! You are becoming wise, aren't you? One thing Scots and Dutch seem to
> have in common (or so they say) :-)
Or so they say indeed! It is fun vying to be the most prudent :-) but with
kindness.
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.46680452f6c4f1b4c4e49fa40@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>
>>
>> LOL! You are becoming wise, aren't you? One thing Scots and Dutch seem to
>> have in common (or so they say) :-)
>
> Or so they say indeed! It is fun vying to be the most prudent :-) but with
> kindness.
>
Yep! :-)
Thomas
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"Janet" <par### [at] att net> wrote in message
news:web.46647b30f6c4f1b43c1e96f10@news.povray.org...
> I have used this method, copying an existing cr2 file, and it works great.
> See http://www.deviantart.com/deviation/46207277 Just make sure the
> conforming object has the same name as the body part to which it should
> conform. I think I had to change the obj file a bit too. If you want/need
> more details, I will try to remember what I did. :)
Wow!! Excellent work Janet! Seriously impressed! :o)
~Steve~
>
> Janet
>
>
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On Mon, 4 Jun 2007 16:50:56 EDT, "Janet" <par### [at] att net> wrote:
>I have used this method, copying an existing cr2 file, and it works great.
>See http://www.deviantart.com/deviation/46207277 Just make sure the
>conforming object has the same name as the body part to which it should
>conform. I think I had to change the obj file a bit too. If you want/need
>more details, I will try to remember what I did. :)
>
>Janet
>
I finally got around to looking. That Queen of hearts is good, as are several
others images on your site.
It is a good and clean fit to the body. (But) I think that I will persevere with
dynamic clothing a bit more before going back to conforming clothing. There
seems to me to be more variety. Who wants an explorer wearing Don's casual :-)
Regards
Stephen
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Stephen <mcavoysATaolDOTcom@> wrote:
> I finally got around to looking. That Queen of hearts is good, as are several
> others images on your site.
> It is a good and clean fit to the body. (But) I think that I will persevere with
> dynamic clothing a bit more before going back to conforming clothing. There
> seems to me to be more variety. Who wants an explorer wearing Don's casual :-)
>
> Regards
> Stephen
Thanks Stephen. I suppose they each have their beneifts, conforming or
dynamic, depending on what you want to do. But, Don's casual isn't my taste
either. :)
Janet
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"St." <dot### [at] dot com> wrote:
> Wow!! Excellent work Janet! Seriously impressed! :o)
>
> ~Steve~
>
Hey, thanks Steve!
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On Mon, 18 Jun 2007 20:50:04 EDT, "Janet" <par### [at] att net> wrote:
>Thanks Stephen. I suppose they each have their beneifts, conforming or
>dynamic, depending on what you want to do. But, Don's casual isn't my taste
>either. :)
True, my thinking at the moment is that conforming clothes are more suitable for
things like gloves, socks, panties etc. In fact tight to the body clothes, but
we'll see as I explore the clothes room.
Regards
Stephen
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"Janet" <par### [at] att net> schreef in bericht
news:web.46647b30f6c4f1b43c1e96f10@news.povray.org...
>
> I have used this method, copying an existing cr2 file, and it works great.
> See http://www.deviantart.com/deviation/46207277 Just make sure the
> conforming object has the same name as the body part to which it should
> conform. I think I had to change the obj file a bit too. If you want/need
> more details, I will try to remember what I did. :)
>
I am (almost) certain I commented on your Queen of Hearts, but I cannot find
it anywhere.... :-(
So, I just want to say that it is excellent work indeed, and that with
conforming clothes which are more difficult than dynamic ones after all. It
is something I shall have to look into also as the combination of both is
often unavoidable.
Thomas
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Hey, Janet! Just seen your Black 'n Blue at DeviantArt! Beautiful! Did you
use dynamic cloth? it looks like it.
Thomas
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On Mon, 18 Jun 2007 20:50:04 EDT, "Janet" <par### [at] att net> wrote:
>Janet
I meant to say thanks for mentioning you site. I like your style, there is a
constancy of colour and tone that is pleasing. I love your early fractals and I
had forgotten your Chinese dish.
Regards
Stephen
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> I am (almost) certain I commented on your Queen of Hearts, but I cannot find
> it anywhere.... :-(
> So, I just want to say that it is excellent work indeed, and that with
> conforming clothes which are more difficult than dynamic ones after all. It
> is something I shall have to look into also as the combination of both is
> often unavoidable.
>
> Thomas
You did comment previously Thomas, so thank you and thanks again!!
Conforming is not hard - if you buy them. The purchased ones usually come
with a lot of adjustments (morphs) you can do to make them fit well. Of
course, if you're making your own - that gets way more involved. The ones I
made didn't have any morphs so, they're not hard at all. The hardest part is
the modeling... something I may never really master. :)
Janet
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Hey, Janet! Just seen your Black 'n Blue at DeviantArt! Beautiful! Did you
> use dynamic cloth? it looks like it.
>
> Thomas
I think "Black 'n Blue" may have been before I figured out how to use
dynamic cloth. The woman's outfit was modeled in Blender. (I didn't make
the shoes and I cheated on the top part)
Janet
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Stephen <mcavoysATaolDOTcom@> wrote:
> I meant to say thanks for mentioning you site. I like your style, there is a
> constancy of colour and tone that is pleasing. I love your early fractals and I
> had forgotten your Chinese dish.
>
> Regards
> Stephen
Thanks again Steven. Have fun in the Cloth room! It is fun once you have the
"hang" of it... Oh, that is such a bad pun.
Janet
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"Janet" <par### [at] att net> schreef in bericht
news:web.4678a024f6c4f1b4b5573d5a0@news.povray.org...
>
> You did comment previously Thomas, so thank you and thanks again!!
> Conforming is not hard - if you buy them. The purchased ones usually come
> with a lot of adjustments (morphs) you can do to make them fit well. Of
> course, if you're making your own - that gets way more involved. The ones
> I
> made didn't have any morphs so, they're not hard at all. The hardest part
> is
> the modeling... something I may never really master. :)
>
Hmm... yes, I agree. It would be easier to change existing ones and make use
of their morphs already in place....
Thomas
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On Tue, 19 Jun 2007 23:49:39 EDT, "Janet" <par### [at] att net> wrote:
>
>Thanks again Steven. Have fun in the Cloth room! It is fun once you have the
>"hang" of it... Oh, that is such a bad pun.
Fined a pound (GBP) a pun. Or said in a west coast Scottish accent a pun(d) a
pun :-)
Regards
Stephen
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From: Thomas de Groot
Subject: Re: Making clothing in Poser - Q & A: using NURBS
Date: 22 Jun 2007 04:12:54
Message: <467b8486$1@news.povray.org>
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Just a question to confirm or not my hunch:
To make a piece of garment where some cloth folds are already present from
the start, would it not be easier to use NURBS instead of meshes?
Thomas
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From: Thomas de Groot
Subject: Re: Making clothing in Poser - Q & A: Two lessons learned - proxies and windforce
Date: 17 Jul 2007 04:56:26
Message: <469c843a$1@news.povray.org>
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Two lessons I want to share with you.
Lesson 1:
When using a proxy object like for a belt, to constrain a garment, make sure
that the proxy is 'visible' during the simulation process. It appears that
an invisible object does not interact with its environment. It acts like it
were non-existant.
Lesson 2:
When applying wind to several layers of cloth, make sure that the inner
layers (simulated first) get less wind amplitude. Increase gradually for
successive layers. With hindsight, this seems obvious and similar to what
happens in RL. The only thing that we cannot really simulate is the effect
of the outer clothing to the inner ones, so this is a fair approximation.
Thomas
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