POV-Ray : Newsgroups : povray.tools.poser : Plump Ken Server Time
22 Oct 2026 10:22:03 EDT (-0400)
  Plump Ken (Message 1 to 34 of 34)  
From: St 
Subject: Plump Ken
Date: 19 May 2007 09:49:06
Message: <464f0052$1@news.povray.org>
Anyone know if there's a plump Ken or Don available? If not, is it possible 
to make them, erm, fatter?

   ~Steve~


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 21 May 2007 03:16:42
Message: <4651475a$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:464f0052$1@news.povray.org...
> Anyone know if there's a plump Ken or Don available? If not, is it 
> possible to make them, erm, fatter?
>

Steve,
Normally you should be able to do that through the body morphs. However, I 
rapidly tested Don (naked) in Poser 5 for that (pot belly etc.) but that was 
not working well  :-(
It is a matter I am not (yet) familiar with. Later figures than Don have 
ecto- endo- or mesomorph features attached to them (although I have not yet 
managed to make them work).

Not much of an answer, I am afraid....

Thomas


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From: Stephen
Subject: Re: Plump Ken
Date: 21 May 2007 07:10:01
Message: <web.46517cf43b48260fc4e49fa40@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Anyone know if there's a plump Ken or Don available? If not, is it possible
> to make them, erm, fatter?
>
>    ~Steve~


Hi Steve, My version of Don has Potbelly and spare tire (WaistBuf) morphs.
I’m running Poser 6.


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From: St 
Subject: Re: Plump Ken
Date: 21 May 2007 07:21:29
Message: <465180b9@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:4651475a$1@news.povray.org...

> Steve,
> Normally you should be able to do that through the body morphs. However, I 
> rapidly tested Don (naked) in Poser 5 for that (pot belly etc.) but that 
> was not working well  :-(

     Yes, I've just tried and came to the same conclusion.


> It is a matter I am not (yet) familiar with. Later figures than Don have 
> ecto- endo- or mesomorph features attached to them (although I have not 
> yet managed to make them work).


  Apparently, it was easier with Fractal Design Poser: 
http://www.algonet.se/~dip/poser1.html


>
> Not much of an answer, I am afraid....

   No worries, I always appreciate your help.

    ~Steve~


>
> Thomas
>
>


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From: St 
Subject: Re: Plump Ken
Date: 21 May 2007 07:35:45
Message: <46518411@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message 
news:web.46517cf43b48260fc4e49fa40@news.povray.org...

  Thanks Stephen, Thomas! I've just worked it out, I think! You have to 
change the abdomen 'and' the chest (that's why it looked weird when I first 
tried it). I guess it's the same for other surrounding area's too. I'll try 
some more later.

     ~Steve~


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From: St 
Subject: Re: Plump Ken
Date: 21 May 2007 07:37:29
Message: <46518479$1@news.povray.org>
BTW, I don't know why I typed Ken - there isn't one is there? Anyway, I 
meant Mike or Don.

    ~Steve~


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 21 May 2007 07:51:45
Message: <465187d1$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:46518479$1@news.povray.org...
>
>  BTW, I don't know why I typed Ken - there isn't one is there? Anyway, I 
> meant Mike or Don.
>

You probably were thinking of Barbie  :-)

Thomas


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From: St 
Subject: Re: Plump Ken
Date: 21 May 2007 07:56:19
Message: <465188e3$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:465187d1$1@news.povray.org...

> You probably were thinking of Barbie  :-)

     Heh, I think I was!  :o)

      ~Steve~


>
> Thomas
>
>


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 21 May 2007 07:57:43
Message: <46518937$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:465180b9@news.povray.org...
>
>> It is a matter I am not (yet) familiar with. Later figures than Don have 
>> ecto- endo- or mesomorph features attached to them (although I have not 
>> yet managed to make them work).
>
Got that to work and generated a plump/fat guy :-)  The advantage is that 
the whole figure is morphed (Poser 6 and later).

>
>  Apparently, it was easier with Fractal Design Poser: 
> http://www.algonet.se/~dip/poser1.html
>
Was this the original Poser, back in 1996?


>> Not much of an answer, I am afraid....
>
>   No worries, I always appreciate your help.

<grin> you're welcome!

Thomas


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From: Stephen
Subject: Re: Plump Ken
Date: 21 May 2007 08:00:01
Message: <web.465188633b48260fc4e49fa40@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> BTW, I don't know why I typed Ken - there isn't one is there? Anyway, I
> meant Mike or Don.
>
Ken and Barbie? You’re getting your dollies mixed up :-)


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From: St 
Subject: Re: Plump Ken
Date: 21 May 2007 09:26:33
Message: <46519e09$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message 
news:web.465188633b48260fc4e49fa40@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> BTW, I don't know why I typed Ken - there isn't one is there? Anyway, I
>> meant Mike or Don.
>>
> Ken and Barbie? You're getting your dollies mixed up :-)

   LOL!  :o)

   ~Steve~


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From: St 
Subject: Re: Plump Ken
Date: 21 May 2007 09:26:34
Message: <46519e0a@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:46518937$1@news.povray.org...
>
> "St." <dot### [at] dotcom> schreef in bericht news:465180b9@news.povray.org...
>>
>>> It is a matter I am not (yet) familiar with. Later figures than Don have 
>>> ecto- endo- or mesomorph features attached to them (although I have not 
>>> yet managed to make them work).
>>
> Got that to work and generated a plump/fat guy :-)  The advantage is that 
> the whole figure is morphed (Poser 6 and later).

    Ah, I see. Hmm, that's better than P5, but I should still be able to do 
it if I work on it carefully. Hmm, no, just tried it, you can't set the 
variables above 2, which works for the abdomen and chest ok, but doesn't for 
the hip area, (even though you can set it to 2), so it still looks 
funny/weird. It might be better once I get some clothes on him.  ;)


>
>>
>>  Apparently, it was easier with Fractal Design Poser: 
>> http://www.algonet.se/~dip/poser1.html
>>
> Was this the original Poser, back in 1996?

     Yes, I think it was. It looks quite good on that page, and I tried to 
find it hidden in the depths of the 'net, but it ain't there...  :o/

>
>
>>> Not much of an answer, I am afraid....
>>
>>   No worries, I always appreciate your help.
>
> <grin> you're welcome!

     And so are you Thomas!   :o)

     ~Steve~


>
> Thomas
>
>


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 22 May 2007 03:27:56
Message: <46529b7c@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:46519e0a@news.povray.org...
>
>    Ah, I see. Hmm, that's better than P5, but I should still be able to do 
> it if I work on it carefully. Hmm, no, just tried it, you can't set the 
> variables above 2, which works for the abdomen and chest ok, but doesn't 
> for the hip area, (even though you can set it to 2), so it still looks 
> funny/weird. It might be better once I get some clothes on him.  ;)
>
>
Hmm... Now that you have started that line of thought, I feel that I have to 
investigate more in depth... :-)

Thomas


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From: fls13
Subject: Re: Plump Ken
Date: 23 May 2007 19:00:01
Message: <web.4654c6973b48260fd8f382370@news.povray.org>
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm

I think you'll find this freebie figure quite excellent on the body morphs.


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 24 May 2007 09:02:21
Message: <46558cdd$1@news.povray.org>
"fls13" <fls### [at] netzeronet> schreef in bericht 
news:web.4654c6973b48260fd8f382370@news.povray.org...
>
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm
>
> I think you'll find this freebie figure quite excellent on the body 
> morphs.
>
>

Wow!!
This looks terrific!!! Thanks a lot indeed for this link!!

Thomas


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From: St 
Subject: Re: Plump Ken
Date: 17 Jun 2007 19:56:42
Message: <4675ca3a@news.povray.org>
"fls13" <fls### [at] netzeronet> wrote in message 
news:web.4654c6973b48260fd8f382370@news.povray.org...
>
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm
>
> I think you'll find this freebie figure quite excellent on the body 
> morphs.

    Hey, a really big belated thanks for that link FLS! Apollo looks great! 
Just what I'm looking for if only I knew where to put 'all' those files 
without damaging Poser...


       ~Steve~


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 19 Jun 2007 05:43:17
Message: <4677a535$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:4675ca3a@news.povray.org...
>
> "fls13" <fls### [at] netzeronet> wrote in message 
> news:web.4654c6973b48260fd8f382370@news.povray.org...
>>
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm
>>
>> I think you'll find this freebie figure quite excellent on the body 
>> morphs.
>
>    Hey, a really big belated thanks for that link FLS! Apollo looks great! 
> Just what I'm looking for if only I knew where to put 'all' those files 
> without damaging Poser...
>

Where possible, I save them in an exterior runtime library, which I can then 
connect to Poser.

Thomas


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From: St 
Subject: Re: Plump Ken
Date: 20 Jun 2007 06:38:54
Message: <467903be$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:4677a535$1@news.povray.org...
>
> "St." <dot### [at] dotcom> schreef in bericht news:4675ca3a@news.povray.org...
>>
>> "fls13" <fls### [at] netzeronet> wrote in message 
>> news:web.4654c6973b48260fd8f382370@news.povray.org...
>>>
http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm
>>>
>>> I think you'll find this freebie figure quite excellent on the body 
>>> morphs.
>>
>>    Hey, a really big belated thanks for that link FLS! Apollo looks 
>> great! Just what I'm looking for if only I knew where to put 'all' those 
>> files without damaging Poser...
>>
>
> Where possible, I save them in an exterior runtime library, which I can 
> then connect to Poser.

    Ok, there are some new words in that sentence Thomas...   ;)

       ~Steve~



>
> Thomas
>
>


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 20 Jun 2007 08:02:31
Message: <46791757$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:467903be$1@news.povray.org...
>
>>
>> Where possible, I save them in an exterior runtime library, which I can 
>> then connect to Poser.
>
>    Ok, there are some new words in that sentence Thomas...   ;)
>

Sorry Steve, this was the short answer (laziness, you know  :-) )

This is the long answer:
You know that most if not all figures and props (Poser or Daz) are all 
structured identically in a folder called: Runtime. What I do, is create a 
folder somewhere on my HD, that I call 'My Runtime Libraries' (any name will 
do). Each time I download a new figure or prop, I extract it to that folder, 
using the folder names that come with the zipped files.
In Poser, you go to the utmost top of the Figures Library (normally at the 
right of your screen) by double clicking on the arrow that brings you upward 
in the Library Tree, until you see the folder name 'Poser 7' with a red ball 
beside it. Now, just above that, click on the black triangle opening a 
pulldown menu, and click on 'Add New Runtime'. Choose your newly created 
folder and it will appear in the Poser's Library column. The beautiful thing 
is that if the figure (or prop) has Poses, Materials, Expressions, etc, 
those will appear automatically when opened for the figure.
In much the same way, you can save your own figures or props to an external 
library.

Thomas


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From: St 
Subject: Re: Plump Ken
Date: 20 Jun 2007 08:22:46
Message: <46791c16$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:46791757$1@news.povray.org...
>
> "St." <dot### [at] dotcom> schreef in bericht news:467903be$1@news.povray.org...
>>
>>>
>>> Where possible, I save them in an exterior runtime library, which I can 
>>> then connect to Poser.
>>
>>    Ok, there are some new words in that sentence Thomas...   ;)
>>
>
> Sorry Steve, this was the short answer (laziness, you know  :-) )

    Gah, you're not lazy!  :o)


>
> This is the long answer:
> You know that most if not all figures and props (Poser or Daz) are all 
> structured identically in a folder called: Runtime. What I do, is create a 
> folder somewhere on my HD, that I call 'My Runtime Libraries' (any name 
> will do). Each time I download a new figure or prop, I extract it to that 
> folder, using the folder names that come with the zipped files.
> In Poser, you go to the utmost top of the Figures Library (normally at the 
> right of your screen) by double clicking on the arrow that brings you 
> upward in the Library Tree, until you see the folder name 'Poser 7' with a 
> red ball beside it. Now, just above that, click on the black triangle 
> opening a pulldown menu, and click on 'Add New Runtime'. Choose your newly 
> created folder and it will appear in the Poser's Library column. The 
> beautiful thing is that if the figure (or prop) has Poses, Materials, 
> Expressions, etc, those will appear automatically when opened for the 
> figure.
> In much the same way, you can save your own figures or props to an 
> external library.

   Thomas, Thank You! Heh, I didn't even know Poser was pulling the figures 
from a 'runtime' folder! But that certainly makes sense now.

      Regs,

    ~Steve~



>
> Thomas
>
>


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 20 Jun 2007 08:59:45
Message: <467924c1$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:46791c16$1@news.povray.org...
>
>   Thomas, Thank You! Heh, I didn't even know Poser was pulling the figures 
> from a 'runtime' folder! But that certainly makes sense now.
>

You are most welcome, Steve :-)
It took me a while to understand their structure too. At first, it did not 
make sense at all to me, and seemed unduly complicated (there is some 
grumbling about this in the Poser Forum I noticed). I get the impression 
that Poser is in the middle of a gradual core rewrite and it might well be 
that the whole construction is going to change in future upgrades...

Thomas


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From: Stephen
Subject: Re: Plump Ken
Date: 23 Jun 2007 05:36:23
Message: <9otp73djv6m2bnrcm8ioucfj3pmft7niug@4ax.com>
On Wed, 20 Jun 2007 14:02:31 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

> What I do, is create a 
>folder somewhere on my HD, that I call 'My Runtime Libraries' (any name will 
>do). Each time I download a new figure or prop, I extract it to that folder, 
>using the folder names that come with the zipped files.
>In Poser, you go to the utmost top of the Figures Library (normally at the 
>right of your screen) by double clicking on the arrow that brings you upward 
>in the Library Tree, until you see the folder name 'Poser 7' with a red ball 
>beside it. Now, just above that, click on the black triangle opening a 
>pulldown menu, and click on 'Add New Runtime'. Choose your newly created 
>folder and it will appear in the Poser's Library column. The beautiful thing 
>is that if the figure (or prop) has Poses, Materials, Expressions, etc, 
>those will appear automatically when opened for the figure.

Oh! I did not know that. Now I've got to un/reinstall Poser because I've put
everything into the Poser Runtime. My libraries are a mess and I can't find
anything. Thanks for the tip.

>In much the same way, you can save your own figures or props to an external 
>library.

One of the things I dislike about Poser is the way it does not remember which
directory to use.

Regards
	Stephen


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 23 Jun 2007 08:43:56
Message: <467d158c$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:9otp73djv6m2bnrcm8ioucfj3pmft7niug@4ax.com...
>
> Oh! I did not know that. Now I've got to un/reinstall Poser because I've 
> put
> everything into the Poser Runtime. My libraries are a mess and I can't 
> find
> anything. Thanks for the tip.
>
>>In much the same way, you can save your own figures or props to an 
>>external
>>library.
>
> One of the things I dislike about Poser is the way it does not remember 
> which
> directory to use.
>
>

It is very convenient indeed. Remember, when you download something for 
Poser, always to extract with 'Use folder names' checked (as it is called in 
WinZip).
Also, for your convenience, make as many folders or sub-folders as you need. 
For instance, my own folder has a sub-forder for 'Animals', another for 
'Miki 2', one for 'Apollo Maximus', etc. and I made some sub-folders for 'My 
figures', 'My props', intended for things I create and want to access 
rapidly later on.

Thomas


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From: Stephen
Subject: Re: Plump Ken
Date: 23 Jun 2007 10:12:07
Message: <j1eq739s9vh8a1mp8fjnijvv5hvar68sp4@4ax.com>
On Sat, 23 Jun 2007 14:43:56 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>It is very convenient indeed. Remember, when you download something for 
>Poser, always to extract with 'Use folder names' checked (as it is called in 
>WinZip).
>Also, for your convenience, make as many folders or sub-folders as you need. 
>For instance, my own folder has a sub-forder for 'Animals', another for 
>'Miki 2', one for 'Apollo Maximus', etc. and I made some sub-folders for 'My 
>figures', 'My props', intended for things I create and want to access 
>rapidly later on.

My last spate of downloading has left me really disorganised and it won't get
better if I put it off. I hate housecleaning. At least you've given me a new toy
to play with :-)

Regards
	Stephen


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 24 Jun 2007 03:27:19
Message: <467e1cd7$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:j1eq739s9vh8a1mp8fjnijvv5hvar68sp4@4ax.com...
>
> My last spate of downloading has left me really disorganised and it won't 
> get
> better if I put it off. I hate housecleaning. At least you've given me a 
> new toy
> to play with :-)
>

The only cases where this does not work (as far as I can tell) is when the 
download is already baked into an install .exe. This is often the case for 
Daz downloads. Then you can only install into the proper Poser application.

Good luck, Stephen!

Thomas


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From: Stephen
Subject: Re: Plump Ken
Date: 24 Jun 2007 04:47:17
Message: <r5fs73hseomfkrhu1gv7r3ld48sot5dac7@4ax.com>
On Sun, 24 Jun 2007 09:27:20 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>Good luck, Stephen!

It is not just luck I'll need, it's also application. This will be a largish job
and I promise that I'll do it as soon as I finish this scene. Just one more
chapter and I'll put the light out Mum :-) 

Regards
	Stephen


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From: Janet
Subject: Re: Plump Ken
Date: 25 Jun 2007 23:50:01
Message: <web.46808c9f3b48260f2383e1e30@news.povray.org>
Stephen <mcavoysATaolDOTcom@> wrote:
> On Sun, 24 Jun 2007 09:27:20 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
> wrote:
>
> >Good luck, Stephen!
>
> It is not just luck I'll need, it's also application. This will be a largish job
> and I promise that I'll do it as soon as I finish this scene. Just one more
> chapter and I'll put the light out Mum :-)
>
> Regards
>  Stephen

I used to have all my Poser stuff in one runtime libaray. It was a big mess.
And Poser was taking a long time to load. When I got a new computer, I took
a better approach. Since most of my Poser stuff is downloaded, I found it
easiest to just reinstall (for DAZ stuff) or unzip (for other stuff) into
new runtimes that were categorized. Similar to Thomas, a runtime for
animals, etc. I wouldn't attempt to do this by moving files around. It'll
take forever, and will be error prone. So, if you still have your downloads
stashed somewhere, use them. The DAZ installers let you choose a destination
directory, so its not a problem.

Cheers, Janet


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 26 Jun 2007 03:46:57
Message: <4680c471@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.46808c9f3b48260f2383e1e30@news.povray.org...
>
> .... The DAZ installers let you choose a destination
> directory, so its not a problem.
>

Oh, that is good news! From their installer I got the impression that you 
could only install in the main Runtime of Poser or D|S, not in an external 
Runtime! Thank you!

Thomas


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From: Stephen
Subject: Re: Plump Ken
Date: 26 Jun 2007 04:20:01
Message: <web.4680cb903b48260fc4e49fa40@news.povray.org>
"Janet" <par### [at] attnet> wrote:

> I used to have all my Poser stuff in one runtime libaray. It was a big mess.
> And Poser was taking a long time to load.

Oh! I’ve got that joy, too.

>When I got a new computer, I took
> a better approach. Since most of my Poser stuff is downloaded, I found it
> easiest to just reinstall (for DAZ stuff) or unzip (for other stuff) into
> new runtimes that were categorized. Similar to Thomas, a runtime for
> animals, etc. I wouldn't attempt to do this by moving files around.

Funnily enough, neither would I :-)

>So, if you still have your downloads
> stashed somewhere, use them. The DAZ installers let you choose a destination
> directory, so its not a problem.

After reading about this option I have decided to uninstall Poser, move all
my work files, and delete all the addins. Then I will reinstall Poser and
organise the downloads as you and Thomas have suggested.
It is finding the time that is the problem. I don’t want to interrupt my
current workflow, as my main objective is working with Bishop3D, a new
modeller. The excursion into Poser is to create actors for a scene. I
recently downloaded a lot of free clothes and figures and my Runtime
directory structure is a mess. Clothes mixed with figures and props. I know
that it has to be done but I’m not looking forward to it.

Stephen


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From: Stephen
Subject: Re: Plump Ken
Date: 17 Dec 2007 06:20:41
Message: <5smcm3dobibfcma0i84f58s3oaf997rbtr@4ax.com>
On Mon, 25 Jun 2007 23:49:37 EDT, "Janet" <par### [at] attnet> wrote:

>I used to have all my Poser stuff in one runtime libaray. It was a big mess.
>And Poser was taking a long time to load. When I got a new computer, I took
>a better approach. Since most of my Poser stuff is downloaded, I found it
>easiest to just reinstall (for DAZ stuff) or unzip (for other stuff) into
>new runtimes that were categorized. Similar to Thomas, a runtime for
>animals, etc. I wouldn't attempt to do this by moving files around. It'll
>take forever, and will be error prone. So, if you still have your downloads
>stashed somewhere, use them. The DAZ installers let you choose a destination
>directory, so its not a problem.
>
>Cheers, Janet

Do you (or anyone) have advice on how to build the directory structure?
I've just upgraded to Poser 7 and starting afresh - finally :)

Regards
	Stephen


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From: Thomas de Groot
Subject: Re: Plump Ken
Date: 11 Jan 2008 03:26:32
Message: <47872838$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:5smcm3dobibfcma0i84f58s3oaf997rbtr@4ax.com...
> On Mon, 25 Jun 2007 23:49:37 EDT, "Janet" <par### [at] attnet> wrote:
>
>>I used to have all my Poser stuff in one runtime libaray. It was a big 
>>mess.
>>And Poser was taking a long time to load. When I got a new computer, I 
>>took
>>a better approach. Since most of my Poser stuff is downloaded, I found it
>>easiest to just reinstall (for DAZ stuff) or unzip (for other stuff) into
>>new runtimes that were categorized. Similar to Thomas, a runtime for
>>animals, etc. I wouldn't attempt to do this by moving files around. It'll
>>take forever, and will be error prone. So, if you still have your 
>>downloads
>>stashed somewhere, use them. The DAZ installers let you choose a 
>>destination
>>directory, so its not a problem.
>>
>>Cheers, Janet
>
> Do you (or anyone) have advice on how to build the directory structure?
> I've just upgraded to Poser 7 and starting afresh - finally :)
>


Just back in business again (took somewhat longer than expected to be online 
once more...).

Stephen, except for the runtime directories which are generated from the 
downloads and which I should not meddle with, everything else (above the 
runtime level that is) is up to you. It means that you can have several 
different runtimes in different directories. For instance, in a directory 
'Figures' you could generate a sub-directory 'Apollo', another 'Animals', or 
yet another 'Aliens', etc. The same for hair, or props. Each sub-directory 
would contain a runtime in which the downloads would write their specific 
stuff, or where you can write your own creations in Poser. Hm, not sure if I 
made myself clear...

Thomas


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From: Stephen
Subject: Re: Plump Ken
Date: 11 Jan 2008 05:26:24
Message: <e1heo3hc8s2b4ioa07r2io0c1olb2pratd@4ax.com>
On Fri, 11 Jan 2008 09:26:33 +0100, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>
>Just back in business again (took somewhat longer than expected to be online 
>once more...).
>
>Stephen, except for the runtime directories which are generated from the 
>downloads and which I should not meddle with, everything else (above the 
>runtime level that is) is up to you. It means that you can have several 
>different runtimes in different directories. For instance, in a directory 
>'Figures' you could generate a sub-directory 'Apollo', another 'Animals', or 
>yet another 'Aliens', etc. The same for hair, or props. Each sub-directory 
>would contain a runtime in which the downloads would write their specific 
>stuff, or where you can write your own creations in Poser. Hm, not sure if I 
>made myself clear...
>
>Thomas

Hi Thomas, I hope that your move was not too traumatic. 
I tried a slightly different method from you and maybe from Janet. I created a
separate directory for each figure and installed the downloads in there with
their runtime structure. That way I have all the clothes, props and materials
etc. for that figure in one library. I was going to report back on how that
worked but I've developed an aversion to using my laptop due to the noise of the
fans. Oh! Dear, more expense and I've finished my contract at Philips.

Regards
	Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Plump Ken
Date: 12 Jan 2008 08:51:10
Message: <4788c5ce$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:e1heo3hc8s2b4ioa07r2io0c1olb2pratd@4ax.com...
> On Fri, 11 Jan 2008 09:26:33 +0100, "Thomas de Groot" 
> <t.d### [at] internlDOTnet>
> wrote:
>
>
> Hi Thomas, I hope that your move was not too traumatic.
It went rather smoothly to tell the truth, although the week before and the 
week after the move were the most hectic and tiring. Won't do that too often 
:-) But everything is fine now and we are enjoying ourselves.

> I tried a slightly different method from you and maybe from Janet. I 
> created a
> separate directory for each figure and installed the downloads in there 
> with
> their runtime structure. That way I have all the clothes, props and 
> materials
> etc. for that figure in one library. I was going to report back on how 
> that
> worked but I've developed an aversion to using my laptop due to the noise 
> of the
> fans. Oh! Dear, more expense and I've finished my contract at Philips.

Yes, that is a good way to tackle things too I guess. Most important is that 
it works for your specific case and workflow.
I agree about laptops. The noise is often irritating indeed.

Any plans after Philips?

Thomas


Post a reply to this message

From: Stephen
Subject: Re: Plump Ken
Date: 12 Jan 2008 11:07:55
Message: <i2pho3tsmqcvrem08opo6b9jk7h9n5atbi@4ax.com>
On Sat, 12 Jan 2008 14:51:11 +0100, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:


>> Hi Thomas, I hope that your move was not too traumatic.
>It went rather smoothly to tell the truth, although the week before and the 
>week after the move were the most hectic and tiring. Won't do that too often 
>:-) But everything is fine now and we are enjoying ourselves.
>

That's good, I'm pleased.

>
>Yes, that is a good way to tackle things too I guess. Most important is that 
>it works for your specific case and workflow.

I'l try it and see, it might take a year or so but I report back

>I agree about laptops. The noise is often irritating indeed.

I'm using my noise reduction headphones, I hope that helps.

>Any plans after Philips?

The only two jobs I've applied for to date, are in the Netherlands. One in
Maastricht the other in Geleen in the South East.

Regards
	Stephen


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