"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Knowing what a cloth weights is not enough as you have to translate that
> info somehow to Poser parameter values. Also, I find that the density
> settings work better in *reverse*! What I mean is: *high* density results in
> a *light* cloth behaviour; *low* density results in *heavy* or *stiff*
> behaviour. Very weird...
>
> I think this tutorial page will help:
> http://my.smithmicro.com/tutorials/2313.html but see also the other pages.
> Very helpful.
>
> Thomas
I wanted to do something like this for my Habitable Planet macro (see the Object
Collection). I also wanted to accurately add rivers and and other types of
falling whater based on this information. However it is something that I think
lies beyond my abilities.
-Mike
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