"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> There are huge possibilities and functions in the Material Room I found out.
> However, I suspect that many of those possibilities are proprietary to Poser
> in the sense that I have not the slightest idea if, and if yes, how, these
> functions are translated in Poseray towards POV-Ray. That would be for
> FlyerX to answer. Most of this particular information is embedded in the pz3
> or pzz file, and used in combination with the obj and mat files to generate
> the POV-Ray files.
That is my suspicion too.
> Remember what FlyerX answered to my comment on this in p.b.i.:
> My comment:
> > 3) Procedural textures: Procedural textures in Poser are only shown in
> > Poseray (and exported to POV-Ray) as pigments and finishes. This is
> > understandable as the procedural parameters used by Poser may not be
> > easily
> > translated into POV-Ray code. When using procedural textures in Poser,
> > best
> > is to find an equivalent POV-Ray texture and use that instead.
> FlyerX answered:
> I agree. Would be nice if Poser could bake and export its procedural
> textures. This and strand hair are features that makes Poser less
> portable to other applications.
What I will try to do is start with a plain colour and distress it, in
Pov-Ray with layers of procedural dirt.
Except for UV mapping I prefer to use Pov-Ray or more accurately Bishop3D
(at the moment).
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