POV-Ray : Newsgroups : povray.tools.poser : PoseRay mesh2 bug? : Re: PoseRay mesh2 bug? Server Time
25 Sep 2023 13:47:26 EDT (-0400)
  Re: PoseRay mesh2 bug?  
From: Thomas de Groot
Date: 17 Oct 2014 07:22:21
Message: <5440fbed$1@news.povray.org>
On 17-10-2014 10:19, Tim Cook wrote:
> The mesh I've been working on is too complex to rule out a misstep I'd
> taken at some point, so out of curiosity I set up a new scene in Moray
> and dropped in a single sphere, converted it to mesh, and checked
> 'export as mesh2'.  Importing the .pov into PoseRay turned
> the mesh to gibberish, joining a large number of points to a single
> location (looks like it's grabbing one vertex of each quad...see
> p.b.images).
> Exporting not as mesh2 is fine.
> Is this something that can be fixed, or is this an inherent problem with
> the mesh2 format?

Imo, not with the mesh2 format. I have loaded mesh2 objects generated by 
POV-Ray, or previously generated by Poseray, without any problem. I 
guess this has to do with a Moray problem initially.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.