POV-Ray : Newsgroups : povray.tools.poser : Poseray 3.13.23: a couple of bugs : Re: Poseray 3.13.23: a couple of bugs Server Time
2 Mar 2024 16:18:46 EST (-0500)
  Re: Poseray 3.13.23: a couple of bugs  
From: Thomas de Groot
Date: 8 Oct 2014 03:42:14
Message: <5434ead6@news.povray.org>
On 8-10-2014 5:57, FlyerX wrote:
> On 10/7/2014 3:23 AM, Thomas de Groot wrote:
>> Now that I am at it, I would mention for FlyerX's benefit a couple of
>> bugs:
>> 1) In the Preview window, the option 'Show ground normal to y' has
>> disappeared. In the Help it is said '(Applicable to POV-Ray renders
>> only)' which is cryptic as /all/ renders are by POV-Ray as far as I am
>> concerned.
> This is a left-over from a previous version of PoseRay. This option was
> removed as it added a plane{} to the scene when exported to POV-Ray.
> There was little control on how that plane was textured or positioned.
> So I decided to remove it and leave the sky/background dialog for that
> where you can put any background POV-Ray code you need for the scene.
> Anything from skies to trees and ground. The statement Applicable to
> POV-Ray renders only is there because PoseRay is used by people that
> want to edit materials or subdivide a model and reexport it to OBJ. If
> they add a ground to the scene they may think new geometry is added to
> the scene.

Oh right! As I never export the /scene/ to POV-Ray but only the geometry 
and materials, I never noticed that the plane was exported. I found it 
useful for checking the object's position in relation to the ground, as 
the axes are sometimes ambiguous. The dropping to the ground plane was 
then also quite useful.

>> 2) In the povray.binaries.images 'Silentium and Poseray' from 25-9-2014,
>> I showed that the export to POV-Ray of 'Simplify geometry to bounding
>> boxes for each group' does not occur consistently with a traditional
>> export of the same group of objects. This seems related to not taking
>> into account the original 3D space orientation of the group.
>> Thomas
> I just saw that issue and I will look into it. I think you are right
> about the scaling and orientation.
> thanks for the bug report.
> FlyerX

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