POV-Ray : Newsgroups : povray.tools.poser : Poseray 3.13.23: a couple of bugs : Re: Poseray 3.13.23: a couple of bugs Server Time
26 Feb 2024 05:32:26 EST (-0500)
  Re: Poseray 3.13.23: a couple of bugs  
From: FlyerX
Date: 7 Oct 2014 23:57:44
Message: <5434b638$1@news.povray.org>
On 10/7/2014 3:23 AM, Thomas de Groot wrote:
> Now that I am at it, I would mention for FlyerX's benefit a couple of bugs:
> 1) In the Preview window, the option 'Show ground normal to y' has
> disappeared. In the Help it is said '(Applicable to POV-Ray renders
> only)' which is cryptic as /all/ renders are by POV-Ray as far as I am
> concerned.

This is a left-over from a previous version of PoseRay. This option was 
removed as it added a plane{} to the scene when exported to POV-Ray. 
There was little control on how that plane was textured or positioned. 
So I decided to remove it and leave the sky/background dialog for that 
where you can put any background POV-Ray code you need for the scene. 
Anything from skies to trees and ground. The statement Applicable to 
POV-Ray renders only is there because PoseRay is used by people that 
want to edit materials or subdivide a model and reexport it to OBJ. If 
they add a ground to the scene they may think new geometry is added to 
the scene.

> 2) In the povray.binaries.images 'Silentium and Poseray' from 25-9-2014,
> I showed that the export to POV-Ray of 'Simplify geometry to bounding
> boxes for each group' does not occur consistently with a traditional
> export of the same group of objects. This seems related to not taking
> into account the original 3D space orientation of the group.
> Thomas

I just saw that issue and I will look into it. I think you are right 
about the scaling and orientation.

thanks for the bug report.


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