On 23-7-2014 2:35, FlyerX wrote:
> On 7/22/2014 6:36 AM, Thomas de Groot wrote:
>> Found it!
>> In POV-Ray Output/Scene: Check the 'Use material transparency' box.
>> I overlooked that one!
> That is an option I added for quick test renderings. I added other
> options for quick test renders and a SSLT workaround for some DAZ Studio
> models. Anyway, I did find a critical bug in the partial POV-Ray code
> parsing, and the manual was incomplete so I uploaded a newer version.
I noticed the incomplete manual too. Thanks for your fine work btw!
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