On 7/22/2014 6:36 AM, Thomas de Groot wrote:
> Found it!
> In POV-Ray Output/Scene: Check the 'Use material transparency' box.
> I overlooked that one!
That is an option I added for quick test renderings. I added other
options for quick test renders and a SSLT workaround for some DAZ Studio
models. Anyway, I did find a critical bug in the partial POV-Ray code
parsing, and the manual was incomplete so I uploaded a newer version.
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