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Tim Cook wrote:
> Duplicating item I posted in p.b.images
>
> section of exported v4,
> //This encapsulates the material into the mesh so that Moray can use the
> original materials
> #declare Victoria_4_hip_hip_2_hip__2_SkinHip_=...
> (and so forth)
>
> followed by:
> //Model assembly from the meshes
> #declare Victoria_4_hip_=
> union {
> object{Victoria_4_hip_hip_2_hip__2_SkinHip_uv_mapping}
> object{Victoria_4_hip_rThigh_2_rThigh__2_SkinHip_uv_mapping}
> object{Victoria_4_hip_rThigh_2_rThigh__3_SkinLeg_uv_mapping}
> object{Victoria_4_hip_lThigh_2_lThigh__2_SkinHip_uv_mapping}
> object{Victoria_4_hip_lThigh_2_lThigh__3_SkinLeg_uv_mapping}
> split_union off
> }
>
> the problem is the fact that it does not declare any objects that end
> with "_uv_mapping", making POV stall. you have to manually remove the
> "_uv_mapping" from each item in this part. it doesn't take very long,
> but it is a nuisance that shouldn't be necessary.
>
> I should probably make note of which specific settings I had flagged...
> *looks* Moray tab, use original materials, POV tab, include texture
> coordinates checked (all of the settings on that tab are at default, afaik)
>
> This happens with all the meshes I've exported from Poser.
>
> --
> Tim Cook
> http://empyrean.freesitespace.net
Tim,
You may want to use PoseRay 3.12.2 instead. There was a bug where there
was a missing space at the end. It should be object{name uv_mapping}.
FlyerX
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