There is a specular size that controls the roughness value in the
materials tab of PoseRay. PoseRay uses specular+roughness for
highlights. In Poser this is controlled by the highlight size and in
DAZ|Studio it is the glossiness in the advanced tab for each surface.
DAZ|Studio has a bug that results in exported scenes with full specular
strength. Specular strength in DAZ|Studio is a multiplier of the
highlight color. The only reason I see this parameter exists is for
changing the amount of highlight without changing the RGB ratio of the
highlight. Rather useless.
Thomas de Groot wrote:
> This is a question of general interest I think.
> I have a couple of objects (coming originally from Daz3D) of which the
> materials' specular sizes are translated to 100 in Poseray, and from there
> to roughness values of 0.2xxx in POV-Ray, even after I have modified the
> materials, both in Poser and in Silo. The high roughness makes the materials
> look washed out.
> I have been looking into the parameters in all the applications, but I
> cannot discover what exactly triggers this anomalously high setting.
> Any idea?
Post a reply to this message