This is a question of general interest I think.
I have a couple of objects (coming originally from Daz3D) of which the
materials' specular sizes are translated to 100 in Poseray, and from there
to roughness values of 0.2xxx in POV-Ray, even after I have modified the
materials, both in Poser and in Silo. The high roughness makes the materials
look washed out.
I have been looking into the parameters in all the applications, but I
cannot discover what exactly triggers this anomalously high setting.
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