Hello POV-Ray community,
I'm posting about my real-time ray tracer Infinity 3D, that like POV-Ray
supports directly ray traced non-triangle based geometry and is CPU based. Here
is a video from 2022 that shows how it runs and looks with comparisons to
rasterization: https://www.youtube.com/watch?v=qGaCKWnCHlc
I posted about Infinity 3D here in 2016 but the technology is now more advanced.
There is a tech demo standalone editor that has very limited support for both
editing and importing .pov files. Meshes, primitives and CSG shapes are
currently supported. It is free for commercial use and can be found here:
https://www.infinity3dengine.com/get-infinity .
From: Paolo Gibellini
Subject: Re: Infinity 3D real-time ray tracer
Date: 18 Feb 2022 06:39:02
Message: <620f8556$1@news.povray.org>
Il 15/02/2022 10:29, dreamylake ha scritto:
> Hello POV-Ray community,
>
> I'm posting about my real-time ray tracer Infinity 3D, that like POV-Ray
> supports directly ray traced non-triangle based geometry and is CPU
based. Here
> is a video from 2022 that shows how it runs and looks with comparisons to
> rasterization: https://www.youtube.com/watch?v=qGaCKWnCHlc
>
> I posted about Infinity 3D here in 2016 but the technology is now
more advanced.
> There is a tech demo standalone editor that has very limited support
for both
> editing and importing .pov files. Meshes, primitives and CSG shapes are
> currently supported. It is free for commercial use and can be found here:
> https://www.infinity3dengine.com/get-infinity .
>
>
This project required for sure a lot of efforts!
Do you think that in the future part of the code can be released as Open
Source and integrated into POV-Ray?
Paolo
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> This project required for sure a lot of efforts!> Do you think that in the future part of the code can be released as Open> Source and integrated into POV-Ray?
Thank you! I would say that it is unlikely that main parts of the code
would be open sourced except possibly under some form of dual licensing.