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From: Mr
Subject: Pixar PRMan 20 with official Blender exporter
Date: 7 Aug 2015 10:10:02
Message: <web.55c4bbfc66e9c3eb16086ed00@news.povray.org>
http://blenderartists.org/forum/showthread.php?375734-Pixar-RenderMan-for-Blender!

https://renderman.pixar.com/forum/showthread.php?s=&threadid=28298


It looks like it's going to be interesting!


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From: LanuHum
Subject: Re: Pixar PRMan 20 with official Blender exporter
Date: 7 Aug 2015 13:25:00
Message: <web.55c4e96b699f89807a3e03fe0@news.povray.org>
"Mr" <nomail@nomail> wrote:
> http://blenderartists.org/forum/showthread.php?375734-Pixar-RenderMan-for-Blender!
>
> https://renderman.pixar.com/forum/showthread.php?s=&threadid=28298
>
>
> It looks like it's going to be interesting!

I need to study long that to write such exporter.
I will go to gather mushrooms. Without mushrooms the intuition limps to render a
simple cube :)


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From: Stephen
Subject: Re: Pixar PRMan 20 with official Blender exporter
Date: 7 Aug 2015 14:17:11
Message: <55c4f627$1@news.povray.org>
On 8/7/2015 6:22 PM, LanuHum wrote:
> I will go to gather mushrooms. Without mushrooms the intuition limps to render a
> simple cube:)


A man after my own heart. :-)

-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: Pixar PRMan 20 with official Blender exporter
Date: 7 Aug 2015 19:00:00
Message: <web.55c537cd699f89807a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 8/7/2015 6:22 PM, LanuHum wrote:
> > I will go to gather mushrooms. Without mushrooms the intuition limps to render a
> > simple cube:)
>
>
> A man after my own heart. :-)
>
> --
>
> Regards
>      Stephen

To tell the truth, it would be desirable to find something that will force
Jerome to change the plans for 20 years
:) :) :)


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From: Stephen
Subject: Re: Pixar PRMan 20 with official Blender exporter
Date: 8 Aug 2015 01:11:39
Message: <55c58f8b$1@news.povray.org>
On 8/7/2015 11:57 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 8/7/2015 6:22 PM, LanuHum wrote:
>>> I will go to gather mushrooms. Without mushrooms the intuition limps to render a
>>> simple cube:)
>>
>>
>> A man after my own heart. :-)
>>
>> --
>>
>> Regards
>>       Stephen
>
> To tell the truth, it would be desirable to find something that will force
> Jerome to change the plans for 20 years
> :) :) :)
>
>

Jerome ???

-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: Pixar PRMan 20 with official Blender exporter
Date: 8 Aug 2015 03:30:00
Message: <web.55c5afc2699f89807a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
>
> Jerome ???
>
> --
>
> Regards
>      Stephen

Yes! I revealed secret? Sorry!

In 'SOR:nurbs or not' clipka wrote:
> @Jerome: Even if the implementation would be similar to that of bicubic
> patch type 1, i.e. an internal translation to something mesh-like, so
> that in a sense the whole job could also be done by the exporter by
> generating a mesh2 object, I think a NURBS primitive would be beneficial
> in order to minimize file I/O in the workflow.

It is very good when people call each other by name.

https://github.com/LeForgeron/

:)


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From: Stephen
Subject: Re: Pixar PRMan 20 with official Blender exporter
Date: 8 Aug 2015 04:28:50
Message: <55c5bdc2$1@news.povray.org>
On 8/8/2015 8:29 AM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>>
>> Jerome ???
>>
>> --
>>
>> Regards
>>       Stephen
>
> Yes! I revealed secret? Sorry!
>

Tut tut. ;-)


> In 'SOR:nurbs or not' clipka wrote:
>> @Jerome: Even if the implementation would be similar to that of bicubic
>> patch type 1, i.e. an internal translation to something mesh-like, so
>> that in a sense the whole job could also be done by the exporter by
>> generating a mesh2 object, I think a NURBS primitive would be beneficial
>> in order to minimize file I/O in the workflow.
>
> It is very good when people call each other by name.
>

Indeed it is. You may call me sir. </joke>


-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: Pixar PRMan 20 with official Blender exporter
Date: 8 Aug 2015 05:45:01
Message: <web.55c5cf04699f89807a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>
> Indeed it is. You may call me sir. </joke>
>
>
> --
>
> Regards
>      Stephen

Yes, sir!
Thanks, sir!
:)


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From: Stephen
Subject: Re: Pixar PRMan 20 with official Blender exporter
Date: 8 Aug 2015 06:11:01
Message: <55c5d5b5$1@news.povray.org>
On 8/8/2015 10:42 AM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>>
>> Indeed it is. You may call me sir. </joke>
>>
>>
>> --
>>
>> Regards
>>       Stephen
>
> Yes, sir!
> Thanks, sir!
> :)
>
>
>
>


I forgot. I hate being called sir. I am not one of the British ruling 
class :-)


No International politics meant here. This is aimed at Dr John. ;-)

     The people's flag is deepest red,
     It shrouded oft our martyred dead

...


-- 

Regards
     Stephen


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From: Doctor John
Subject: Re: Pixar PRMan 20 with official Blender exporter
Date: 8 Aug 2015 06:44:33
Message: <55c5dd91$1@news.povray.org>
On 08/08/15 11:11, Stephen wrote:
> 
> No International politics meant here. This is aimed at Dr John. ;-)
> 
>     The people's flag is deepest red,
>     It shrouded oft our martyred dead
> 

The people's flag is palest pink
Best drop it now before we sink
I rather like the Tory Blue
And Cam'ron's policies - I'll have them too

FTFY ;-)

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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