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19 Mar 2024 00:48:28 EDT (-0400)
  Chief Architect User (Message 1 to 4 of 4)  
From: Alexis
Subject: Chief Architect User
Date: 16 Jun 2015 10:35:11
Message: <web.558032fbc185d59b1dcccc520@news.povray.org>
Hello,

I currently use Chief Architect X7 Premier and would like to incorporate POV RAY
to perform various scene renderings.  Can anyone guide me with the steps to do
this. I would really appreciate it!

Much Thanks,
Dulcie Alexis


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From: Jaime Vives Piqueres
Subject: Re: Chief Architect User
Date: 16 Jun 2015 12:47:48
Message: <55805334$1@news.povray.org>

> Hello,
>
> I currently use Chief Architect X7 Premier and would like to incorporate POV RAY
> to perform various scene renderings.  Can anyone guide me with the steps to do
> this. I would really appreciate it!
>

http://www.ignorancia.org/en/index.php?page=Chief_Architect

   Just tested a few days ago that this still works with X7: another CA 
X7 user sent me the files and I could render them using my old X1 
tutorial. The only glitch was that the exported files seem to have a 
different coordinate system, and you may have to swap the Y and Z axes. 
Try it and let me know if you have specific problems...

   Regards,

--
Jaime


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From: Thomas de Groot
Subject: Re: Chief Architect User
Date: 17 Jun 2015 03:01:12
Message: <55811b38$1@news.povray.org>
On 16-6-2015 18:47, Jaime Vives Piqueres wrote:

> [snip] The only glitch was that the exported files seem to have a
> different coordinate system, and you may have to swap the Y and Z axes.
> Try it and let me know if you have specific problems...
>

This sounds like a right-handed coordinate system like Moray. If that is 
correct, and also the mirroring effect is there, a little transform code 
can be added to the objects after export to POV-Ray :

   scale <1, 1, -1>
   rotate 90*x


-- 
Thomas


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From: Anthony D  Baye
Subject: Re: Chief Architect User
Date: 2 Aug 2015 16:10:00
Message: <web.55be788250ae81842aaea5cb0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 16-6-2015 18:47, Jaime Vives Piqueres wrote:
>
> > [snip] The only glitch was that the exported files seem to have a
> > different coordinate system, and you may have to swap the Y and Z axes.
> > Try it and let me know if you have specific problems...
> >
>
> This sounds like a right-handed coordinate system like Moray. If that is
> correct, and also the mirroring effect is there, a little transform code
> can be added to the objects after export to POV-Ray :
>
>    scale <1, 1, -1>
>    rotate 90*x
>
>
> --
> Thomas

This is actually a lot of work for a very simple operation. All you really need
to do is negate the right vector in the camera, thusly:

camera {
    perspective
    location POS
    up y
    right -x*(image_height/image_width)
    look_at TGT
}

where POS and TGT are the position and focal points.  Make sure your camera is
pointed in the -z direction, and presto-chango: right-handed coords.

Source: Documentation 2.3.1.1.7
http://www.povray.org/documentation/view/3.7.0/246/

Regards,
A.D.B.


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