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Question:
how do we navigate in Blender?
Answer:
with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
panning.
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Question:
how do we select objects in Blender?
Answer:
Right click!
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Question:
how do we copy objects in Blender?
Answer:
SHIFT + D for simple copy, then place with mouse move or number value and left
click or enter to validate.
ALT + D for instanciated copy (modifications to one will also affect the other)
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"Mr" <nomail@nomail> wrote:
> Question:
> how do we navigate in Blender?
>
> Answer:
> with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
> panning.
question: who care for Blender in the povray SDL-writing community?
answer: ... * howling wind * ...
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On 14/02/2014 7:21 PM, nemesis wrote:
> "Mr" <nomail@nomail> wrote:
>> Question:
>> how do we navigate in Blender?
>>
>> Answer:
>> with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
>> panning.
>
> question: who care for Blender in the povray SDL-writing community?
>
But that is only a subset of the whole community.
> answer: ... * howling wind * ...
>
>
Or: Me for one and all the folks that used Moray and Bishop3D.
(It has been ages since this *Holy War* reared it's ugly head. I hope
that all the fundamentalists have gone to bed.)
AlsoI don't think it is a good idea to discourage people from finding
out about PovRay because they can't code. Oops! I forgot. There are a
few coders who use blender.
--
Regards
Stephen
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On 14-2-2014 20:21, nemesis wrote:
> question: who care for Blender in the povray SDL-writing community?
>
> answer: ... * howling wind * ...
Surprise! My name is *howling wind*! :-)
The days that POV-Ray was /only/ used by exclusively SDL-writing people
are over as far as I understand it.
Thomas
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"nemesis" <nam### [at] gmailcom> wrote:
> "Mr" <nomail@nomail> wrote:
> > Question:
> > how do we navigate in Blender?
> >
> > Answer:
> > with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
> > panning.
>
> question: who care for Blender in the povray SDL-writing community?
>
> answer: ... * howling wind * ...
My opinion: the blender developers and the povray developers - enemies
They sent to the users secret mail with the prevention of it.
Here don't want to know Blender.
Also on a site BlenderArtist don't want to know Povray.
Only it is visible: Cycles, Cycles, Cycles,
as if it is better.
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On 15-2-2014 11:32, LanuHum wrote:
> My opinion: the blender developers and the povray developers - enemies
> They sent to the users secret mail with the prevention of it.
> Here don't want to know Blender.
> Also on a site BlenderArtist don't want to know Povray.
> Only it is visible: Cycles, Cycles, Cycles,
> as if it is better.
So, nothing particular to POV-Ray users it seems. Parochial /blindness/
is universal... :-)
Thomas
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On 02/14/2014 02:21 PM, nemesis wrote:
> "Mr" <nomail@nomail> wrote:
>> Question:
>> how do we navigate in Blender?
>>
>> Answer:
>> with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
>> panning.
>
> question: who care for Blender in the povray SDL-writing community?
>
> answer: ... * howling wind * ...
disagree ... blender is an /important/ item in my toolbox!
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"nemesis" <nam### [at] gmailcom> wrote:
> "Mr" <nomail@nomail> wrote:
> > Question:
> > how do we navigate in Blender?
> >
> > Answer:
> > with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
> > panning.
>
> question: who care for Blender in the povray SDL-writing community?
>
> answer: ... * howling wind * ...
The only reason I don't do much anything on Povray these days (besides the lack
of free time) is that it does not integrate well with a top notch 3d-program
like Blender. I just can't get my self to make scenes using just code. I'm
good at drawing and stuff and those skills are useless when typing code.
I recently tried a great free modeler called Sculptris (it's amazing!) and
importing some models in to Povray through PoseRay, it kind of worked but was
just too slow and not enough.
The ability to set the geometry of the whole scene completely in Blender and to
use Povray code to embellish the scene (and for rendering) would be a dream come
true. I'm certainly going to try the Povray exporter for Blender and maybe the
Blend2Pov when I have the time.
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