POV-Ray : Newsgroups : povray.tools.general : VR Brainstorming Server Time
28 Mar 2024 16:53:34 EDT (-0400)
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From: clipka
Subject: Re: VR Brainstorming
Date: 16 Sep 2014 14:42:11
Message: <54188483@news.povray.org>
Am 16.09.2014 16:55, schrieb Stephen:
> On 15/09/2014 19:34, clipka wrote:
>>> How would that handle parts that are obscured by itself or other
>>> objects?
>>
>> It would have to trace from different locations.
>>
>> Maybe something like, you will initially see only the parts visible from
>> the initial camera position, but tracing continues as you move your head
>> about, and the missing pieces will be filled in over time, maybe with
>> gradually increasing detail.
>>
>
> Real time rendering?
> Is that using the feature from Beta 17?

No, certainly not; that seems to have been a rather specified 
experimental thing.


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From: clipka
Subject: Re: VR Brainstorming
Date: 23 Sep 2014 02:13:30
Message: <54210f8a@news.povray.org>
Am 14.09.2014 19:25, schrieb Stephen:

> Have you thought about the Kinect as an i/p device?

Just found this on the net (via the Elite forums):

http://www.pcmag.com/article2/0,2817,2465498,00.asp


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From: Stephen
Subject: Re: VR Brainstorming
Date: 23 Sep 2014 04:14:14
Message: <54212bd6$1@news.povray.org>
On 23/09/2014 07:13, clipka wrote:
> Am 14.09.2014 19:25, schrieb Stephen:
>
>> Have you thought about the Kinect as an i/p device?
>
> Just found this on the net (via the Elite forums):
>
> http://www.pcmag.com/article2/0,2817,2465498,00.asp
>

It looks like it would do the trick. :-)

-- 

Regards
     Stephen


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