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31 Oct 2026 10:41:44 EDT (-0400)
  Blender Q&A (Message 1 to 16 of 16)  
From: Mr
Subject: Blender Q&A
Date: 14 Feb 2014 08:35:01
Message: <web.52fe1a355676df7516086ed00@news.povray.org>
Question:
how do we navigate in Blender?

Answer:
with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
panning.


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From: Mr
Subject: Re: Blender Q&A
Date: 14 Feb 2014 09:20:01
Message: <web.52fe24e0e154896816086ed00@news.povray.org>
Question:
how do we select objects in Blender?

Answer:
Right click!


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From: Mr
Subject: Re: Blender Q&A
Date: 14 Feb 2014 09:20:01
Message: <web.52fe25d1e154896816086ed00@news.povray.org>
Question:
how do we copy objects in Blender?

Answer:
SHIFT + D for simple copy, then place with mouse move or number value and left
click or enter to validate.
ALT + D for instanciated copy (modifications to one will also affect the other)


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From: nemesis
Subject: Re: Blender Q&A
Date: 14 Feb 2014 14:25:00
Message: <web.52fe6cc7e1548968352a052d0@news.povray.org>
"Mr" <nomail@nomail> wrote:
> Question:
> how do we navigate in Blender?
>
> Answer:
> with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
> panning.

question:  who care for Blender in the povray SDL-writing community?

answer: ... * howling wind * ...


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From: Stephen
Subject: Re: Blender Q&A
Date: 14 Feb 2014 14:53:14
Message: <52fe742a$1@news.povray.org>
On 14/02/2014 7:21 PM, nemesis wrote:
> "Mr" <nomail@nomail> wrote:
>> Question:
>> how do we navigate in Blender?
>>
>> Answer:
>> with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
>> panning.
>
> question:  who care for Blender in the povray SDL-writing community?
>

But that is only a subset of the whole community.

> answer: ... * howling wind * ...
>
>

Or: Me for one and all the folks that used Moray and Bishop3D.

(It has been ages since this *Holy War* reared it's ugly head. I hope 
that all the fundamentalists have gone to bed.)

AlsoI don't think it is a good idea to discourage people from finding 
out about PovRay because they can't code. Oops! I forgot. There are a 
few coders who use blender.


-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Blender Q&A
Date: 15 Feb 2014 03:17:17
Message: <52ff228d$1@news.povray.org>
On 14-2-2014 20:21, nemesis wrote:
> question:  who care for Blender in the povray SDL-writing community?
>
> answer: ... * howling wind * ...

Surprise! My name is *howling wind*! :-)

The days that POV-Ray was /only/ used by exclusively SDL-writing people 
are over as far as I understand it.

Thomas


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From: LanuHum
Subject: Re: Blender Q&A
Date: 15 Feb 2014 05:35:00
Message: <web.52ff4236e15489687a3e03fe0@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> "Mr" <nomail@nomail> wrote:
> > Question:
> > how do we navigate in Blender?
> >
> > Answer:
> > with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
> > panning.
>
> question:  who care for Blender in the povray SDL-writing community?
>
> answer: ... * howling wind * ...

My opinion: the blender developers and the povray developers - enemies
They sent to the users secret mail with the prevention of it.
Here don't want to know Blender.
Also on a site BlenderArtist don't want to know Povray.
Only it is visible:  Cycles, Cycles, Cycles,
as if it is better.


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From: Thomas de Groot
Subject: Re: Blender Q&A
Date: 15 Feb 2014 07:47:37
Message: <52ff61e9$1@news.povray.org>
On 15-2-2014 11:32, LanuHum wrote:
> My opinion: the blender developers and the povray developers - enemies
> They sent to the users secret mail with the prevention of it.
> Here don't want to know Blender.
> Also on a site BlenderArtist don't want to know Povray.
> Only it is visible:  Cycles, Cycles, Cycles,
> as if it is better.

So, nothing particular to POV-Ray users it seems. Parochial /blindness/ 
is universal... :-)

Thomas


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From: James Holsenback
Subject: Re: Blender Q&A
Date: 15 Feb 2014 18:11:45
Message: <52fff431$1@news.povray.org>
On 02/14/2014 02:21 PM, nemesis wrote:
> "Mr" <nomail@nomail> wrote:
>> Question:
>> how do we navigate in Blender?
>>
>> Answer:
>> with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
>> panning.
>
> question:  who care for Blender in the povray SDL-writing community?
>
> answer: ... * howling wind * ...

disagree ... blender is an /important/ item in my toolbox!


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From: Unit Ball
Subject: Re: Blender Q&A
Date: 7 Mar 2014 02:45:00
Message: <web.53197791e15489688fade22b0@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> "Mr" <nomail@nomail> wrote:
> > Question:
> > how do we navigate in Blender?
> >
> > Answer:
> > with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
> > panning.
>
> question:  who care for Blender in the povray SDL-writing community?
>
> answer: ... * howling wind * ...

The only reason I don't do much anything on Povray these days (besides the lack
of free time) is that it does not integrate well with a top notch 3d-program
like Blender. I just can't get my self to make scenes using just code. I'm
good at drawing and stuff and those skills are useless when typing code.

I recently tried a great free modeler called Sculptris (it's amazing!) and
importing some models in to Povray through PoseRay, it kind of worked but was
just too slow and not enough.

The ability to set the geometry of the whole scene completely in Blender and to
use Povray code to embellish the scene (and for rendering) would be a dream come
true. I'm certainly going to try the Povray exporter for Blender and maybe the
Blend2Pov when I have the time.


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From: Tomas Rapkauskas
Subject: Re: Blender Q&A
Date: 13 Mar 2014 09:34:06
Message: <5321B3C8.5040200@gmail.com>
Hi,
you can do in this way: Blender -> save as 3ds file.
A3dsViewer -> do export to the pov-ray.

Tomas

On 7/3/2014 9:40 AM, Unit Ball wrote:
> "nemesis" <nam### [at] gmailcom> wrote:
>> "Mr" <nomail@nomail> wrote:
>>> Question:
>>> how do we navigate in Blender?
>>>
>>> Answer:
>>> with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
>>> panning.
>>
>> question:  who care for Blender in the povray SDL-writing community?
>>
>> answer: ... * howling wind * ...
>
> The only reason I don't do much anything on Povray these days (besides the lack
> of free time) is that it does not integrate well with a top notch 3d-program
> like Blender. I just can't get my self to make scenes using just code. I'm
> good at drawing and stuff and those skills are useless when typing code.
>
> I recently tried a great free modeler called Sculptris (it's amazing!) and
> importing some models in to Povray through PoseRay, it kind of worked but was
> just too slow and not enough.
>
> The ability to set the geometry of the whole scene completely in Blender and to
> use Povray code to embellish the scene (and for rendering) would be a dream come
> true. I'm certainly going to try the Povray exporter for Blender and maybe the
> Blend2Pov when I have the time.
>
>
>


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From: Tomas Rapkauskas
Subject: Re: Blender Q&A
Date: 13 Mar 2014 09:34:17
Message: <5321b3d9$1@news.povray.org>
Hi,
you can do in this way: Blender -> save as 3ds file.
A3dsViewer -> do export to the pov-ray.

Tomas

On 7/3/2014 9:40 AM, Unit Ball wrote:
> "nemesis" <nam### [at] gmailcom> wrote:
>> "Mr" <nomail@nomail> wrote:
>>> Question:
>>> how do we navigate in Blender?
>>>
>>> Answer:
>>> with Middle Mouse Button for view rotation(orbit) and zoom. Hold Shift key for
>>> panning.
>>
>> question:  who care for Blender in the povray SDL-writing community?
>>
>> answer: ... * howling wind * ...
>
> The only reason I don't do much anything on Povray these days (besides the lack
> of free time) is that it does not integrate well with a top notch 3d-program
> like Blender. I just can't get my self to make scenes using just code. I'm
> good at drawing and stuff and those skills are useless when typing code.
>
> I recently tried a great free modeler called Sculptris (it's amazing!) and
> importing some models in to Povray through PoseRay, it kind of worked but was
> just too slow and not enough.
>
> The ability to set the geometry of the whole scene completely in Blender and to
> use Povray code to embellish the scene (and for rendering) would be a dream come
> true. I'm certainly going to try the Povray exporter for Blender and maybe the
> Blend2Pov when I have the time.
>
>
>


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From: FractRacer
Subject: Re: Blender Q&A
Date: 13 Mar 2014 14:36:40
Message: <5321fab8$1@news.povray.org>
Le 13/03/2014 14:34, Tomas Rapkauskas a écrit :
> Hi,
> you can do in this way: Blender -> save as 3ds file.
> A3dsViewer -> do export to the pov-ray.
>
> Tomas

You can also use Wings3D, which handle import in 3ds format and export 
in povray.

Lionel.

-- 
Do not judge my words, judge my actions.

---
Ce courrier électronique ne contient aucun virus ou logiciel malveillant parce que la
protection avast! Antivirus est active.
http://www.avast.com


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From: LanuHum
Subject: Re: Blender Q&A
Date: 12 Mar 2016 14:55:00
Message: <web.56e473e0e15489687a3e03fe0@news.povray.org>
:)

Question:
How to create a filament for a bulb in Blender?

Answer:
http://www.youtube.com/watch?v=INxbmLNufXE


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From: LanuHum
Subject: Re: Blender Q&A
Date: 16 Mar 2016 14:15:00
Message: <web.56e9a179e15489687a3e03fe0@news.povray.org>
Question:
Stephen <mca### [at] aolcom> wrote:
> I need a program to create an animation from a series of images. The
> program I’ve used in the past (TMPGEnc) has changed beyond my needs. It
> now only joins video clips and if I try to use images it produces a
> slideshow.
> Does anyone have a recommendation for a programme that is not a command
> line one?
>
> --
>
> Regards
>      Stephen
>


Answer:
https://youtu.be/WuGsdG2vU1A


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From: Stephen
Subject: Re: Blender Q&A
Date: 16 Mar 2016 15:06:23
Message: <56e9aeaf$1@news.povray.org>
On 3/16/2016 6:10 PM, LanuHum wrote:
> Question:
> Stephen <mca### [at] aolcom> wrote:
>> I need a program to create an animation from a series of images. The
>> program I’ve used in the past (TMPGEnc) has changed beyond my needs. It
>> now only joins video clips and if I try to use images it produces a
>> slideshow.
>> Does anyone have a recommendation for a programme that is not a command
>> line one?
>>
>> --
>>
>> Regards
>>       Stephen
>>
>
>
> Answer:
> https://youtu.be/WuGsdG2vU1A
>
>
>
>

Thank you. :-D

-- 

Regards
     Stephen


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