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Hi LanuHum
I created a simple cube and assigned a material (material.000).
I selected a side and assigned another material (material.001) to it.
When I rendered the cube, the whole cube was rendered with (material.001).
Looking at the code.
You are using mesh.
I think that you should use mesh2 to assign different materials to
different faces.
--
Regards
Stephen
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On 29/09/2013 2:02 PM, LanuHum wrote:> Stephen <mca### [at] aolcom> wrote:
>> Hi LanuHum
>> I have a comment but this group is not the place to do it. I posted it
>> in: povray.tools.general.
>>
>> LanuHum Blender PovRay exporter
>>
>> --
>> Regards
>> Stephen
>
> Let there will be one topic
Yes but not in the news-submissions, group.
>
>> Hi LanuHum
>> I created a simple cube and assigned a material (material.000).
>> I selected a side and assigned another material (material.001) to it.
>> When I rendered the cube, the whole cube was rendered with
(material.001).
>
>> Looking at the code.
>> You are using mesh.
>> I think that you should use mesh2 to assign different materials to
>> different faces.
>
> --
>> Regards
>> Stephen
>
> Yes! I studied it.
> Mesh2 has many lines, mesh is more compact.Heavy scenes difficult parsing
> Mesh has different materials too, but badly works with glass: ior,
caustic and
> so on. Therefore I cleaned this part of a code.Image_map hoping to
compensate
> it.
It might be a good idea if you want to export to PovRay to use the type
of mesh that was designed for PovRay.
MR seems to have done it well.
> Most likely, I will provide to the user independently to choose: mesh
or mesh2
A good option.
> I still badly dealt with a code which is writing down mesh2 from Blender
> I am not the professional programmer.
> I will try! :)
>
I cannot ask more than that.
As I am no programmer at all.
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> Hi LanuHum
> I created a simple cube and assigned a material (material.000).
> I selected a side and assigned another material (material.001) to it.
> When I rendered the cube, the whole cube was rendered with (material.001).
>
> Looking at the code.
> You are using mesh.
> I think that you should use mesh2 to assign different materials to
> different faces.
>
> --
> Regards
> Stephen
Welcome:
http://yadi.sk/d/N9GATzas6njUA
render_povray_rc7
1. Add mesh2. Assign different materials and group smooth
Now your choice: to use mesh or mesh2.
2. Add shape plane.
3. Fix normal_map.
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>
> Welcome:
> http://yadi.sk/d/N9GATzas6njUA
> render_povray_rc7
> 1. Add mesh2. Assign different materials and group smooth
> Now your choice: to use mesh or mesh2.
> 2. Add shape plane.
> 3. Fix normal_map.
>
That was quick but what am I looking for?
New addon?
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> That was quick but what am I looking for?
> New addon?
>
I don't understand.
Look:
http://yadi.sk/d/uTQTLltQAAcsg
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On 30/09/2013 5:19 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> That was quick but what am I looking for?
>> New addon?
>>
>
> I don't understand.
> Look:
> http://yadi.sk/d/uTQTLltQAAcsg
>
>
>
>
Sorry for the delay. I am offline most of the week.
I thought that it was an update. :-(
--
Regards
Stephen
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