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I have a mesh2 that I would like to repaint without creating multiple mesh2
objects in memory
Here;s the deal:
The mesh is a car I converted using PoseRay. I want the windows/headlights
etc. to remain the same texture, but the car body to be randomized.
right now, I have:
object{ car translate... }
I would like to be able to re-color just the car body somehow without
creating multiple versions of the exact same mesh.
I thought of using a macro, but that would load the car in multiple times as
well, wouldn't it?
If I cant do what I want then perhaps I'll just make 5 or 6 versions and
randomly choose from them.
This scene requires many models of various cars to be placed, and I'd rather
not have to create each instance separately.
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"Bryan Valencia" <pov### [at] spamgourmetcom> wrote:
> I have a mesh2 that I would like to repaint without creating multiple mesh2
> objects in memory
>
> Here;s the deal:
>
> The mesh is a car I converted using PoseRay. I want the windows/headlights
> etc. to remain the same texture, but the car body to be randomized.
>
> right now, I have:
>
> object{ car translate... }
>
> I would like to be able to re-color just the car body somehow without
> creating multiple versions of the exact same mesh.
>
> I thought of using a macro, but that would load the car in multiple times as
> well, wouldn't it?
>
> If I cant do what I want then perhaps I'll just make 5 or 6 versions and
> randomly choose from them.
>
> This scene requires many models of various cars to be placed, and I'd rather
> not have to create each instance separately.
To start you off. If I remember correctly, PoseRay creates a separate INC
file with the material definitions. You can copy and rename this file. Edit
it then reference it in your object.
Stephen
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