POV-Ray : Newsgroups : povray.tools.general : using povray with openGL : Re: using povray with openGL Server Time
12 Oct 2024 17:51:05 EDT (-0400)
  Re: using povray with openGL  
From: Kenneth
Date: 19 Apr 2017 00:55:01
Message: <web.58f6ece2c5305a91883fb31c0@news.povray.org>
"Meher" <nomail@nomail> wrote:

>
> ...In the paper, the rendering method is
> explained for openGL and when we asked our professor he told us to implement the
> method from the paper in openGL and then add global illumination using povray.
> So, now we're kind of stuck as we don't know how to do that.
>

Sounds like there's some confusion somewhere. You can render the scene in OpenGL
*OR* in POV-ray, but not both at the same time. In POV-ray, you would use
radiosity for that (along with a surrounding dome or sphere that has your
sky(?)image on it, to supply the 'global illumination')-- assuming that your
scene can be re-written in POV-ray's scene description language, as a first
step.


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