"Meher" <nomail@nomail> wrote:
> ...In the paper, the rendering method is
> explained for openGL and when we asked our professor he told us to implement the
> method from the paper in openGL and then add global illumination using povray.
> So, now we're kind of stuck as we don't know how to do that.
Sounds like there's some confusion somewhere. You can render the scene in OpenGL
*OR* in POV-ray, but not both at the same time. In POV-ray, you would use
radiosity for that (along with a surrounding dome or sphere that has your
sky(?)image on it, to supply the 'global illumination')-- assuming that your
scene can be re-written in POV-ray's scene description language, as a first
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