POV-Ray : Newsgroups : povray.tools.general : using povray with openGL : Re: using povray with openGL Server Time
3 Dec 2021 12:19:52 EST (-0500)
  Re: using povray with openGL  
From: Bald Eagle
Date: 17 Apr 2017 15:35:00
Message: <web.58f517e0c5305a91c437ac910@news.povray.org>
Paper here:
http://nis-ei.eng.hokudai.ac.jp/~doba/papers/sig00_cloud.pdf

I'm guessing they want you to do it in OpenGL, and then do it (again / over) in
SDL with global illuminatinon to see the difference and compare / contrast the
ease/difficulty of the 2 methods.


Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.