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Stephen <mca### [at] aol com> wrote:
> On 9/22/2016 1:16 PM, Mr wrote:
> > I suppose the problem comes from implicit coordinates: your sphere is declared
> > at 0.0 whereas the importer expects tuples cordinates made of 3 axes like
> > <0,0,0>
>
> Yes changing that allows the importer to work.
> Can you do anything about it?
> In Bishop3D only spheres are made like that. That includes sphere
> components in sphere sweeps.
>
> The project Thomas and I are working on. I think we have broken it's
> back. (All the hard and problematic things are done, until the next one
> crops up.) So I will have some time.
> I really want to help with this as a tester. I think it is important.
> I will drop you a line and you can tell me how I can help.
>
>
> --
>
> Regards
> Stephen
Stephen <mca### [at] aol com> wrote:
> ****************************************************************************
> // Created with Bishop3D for Windows
> // Bishop3D Version 1.0.5.2
> // 22/09/2016 - 12:10:10
> // +BS8
> //
> ****************************************************************************
> phong 0.000
> phong_size 40.000
> specular 0.000
> roughness 0.249
> sphere {
> 0.0, 1.000000
Excellent export! 4 unnecessary quantities transferred, but the tuple formatted.
Oh,oh.
We will need the sample files from all types of objects that can be created on
Bishop export. All modifiers, media{}, photons{}, interior{} and so on.
We need to learn how to Bishop writes the text: where to put spaces and line
transfers.
Thanks! :)
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