POV-Ray : Newsgroups : povray.tools.general : Pixar PRMan 20 with official Blender exporter : Re: Pixar PRMan 20 with official Blender exporter Server Time
14 Apr 2024 07:55:57 EDT (-0400)
  Re: Pixar PRMan 20 with official Blender exporter  
From: LanuHum
Date: 8 Aug 2015 03:30:00
Message: <web.55c5afc2699f89807a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> Jerome ???
> --
> Regards
>      Stephen

Yes! I revealed secret? Sorry!

In 'SOR:nurbs or not' clipka wrote:
> @Jerome: Even if the implementation would be similar to that of bicubic
> patch type 1, i.e. an internal translation to something mesh-like, so
> that in a sense the whole job could also be done by the exporter by
> generating a mesh2 object, I think a NURBS primitive would be beneficial
> in order to minimize file I/O in the workflow.

It is very good when people call each other by name.



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