> First of all, I'm very happy with current Blender exporter. I use it very
> extensively in paid work. I don't want it to be broken.
> However, if someone would be kind enough to add Povray native functionality,
> like Booleans, to it, I would be very happy. I currently use my own Python
> generator scripts when I need native Povray functionality (i.e. Booleans). Btw,
> the current Blender exporter supports adding "native" POV script too! :D
> Anyway, we should always respect other developers and remember that co-operation
> is very important. It is much better to have one exporter with trustworthy
> functionality than two half baked ones. Unnecessary competition can cause
> I strongly suggest that Blender official routes are used as much as possible,
> then we can have continuity. In the long run, continuity means you have the
> tools even if someone is not willing to develop any more.
> Btw, I am really grateful of the things already achieved!
If I use Povray for a render, it is more convenient to me to use own version of
But, if my version takes place to be for me, I offer it to another.
If users begin to ask very difficult texture map, developers of the official
version should reconsider the position.
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