clipka <ano### [at] anonymousorg> wrote:
> Mr schrieb:
> > Very interesting. Then is it planned (maybe for POV 4) or even possible to think
> > of a "dual" engine where the second "core" would turn on only for non mesh only
> > scenes?
> As there's so much that could be done in a totally different way (and
> not only geometry intersection finding, but also sophisiticated lighting
> models), a "dual engine" approach wouldn't seem to make much sense: They
> couldn't really share any significant amount of code.
Yes, the best thing is to use the two types of engines then, to later make
better choices on when to use Pov. So little time and so much to learn.
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