Il 15/02/2022 10:29, dreamylake ha scritto:
> Hello POV-Ray community,
> I'm posting about my real-time ray tracer Infinity 3D, that like POV-Ray
> supports directly ray traced non-triangle based geometry and is CPU
> is a video from 2022 that shows how it runs and looks with comparisons to
> rasterization: https://www.youtube.com/watch?v=qGaCKWnCHlc
> I posted about Infinity 3D here in 2016 but the technology is now
> There is a tech demo standalone editor that has very limited support
> editing and importing .pov files. Meshes, primitives and CSG shapes are
> currently supported. It is free for commercial use and can be found here:
> https://www.infinity3dengine.com/get-infinity .
This project required for sure a lot of efforts!
Do you think that in the future part of the code can be released as Open
Source and integrated into POV-Ray?
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