POV-Ray : Newsgroups : povray.tools.general : Looking for a interactive viewer : Re: Looking for a interactive viewer Server Time
11 Dec 2024 21:20:58 EST (-0500)
  Re: Looking for a interactive viewer  
From: Stephen
Date: 22 Sep 2016 07:14:45
Message: <57e3bd25$1@news.povray.org>
On 9/22/2016 11:52 AM, Mr wrote:
> POV importer is new.  could you share the pov file for some bug fixing attempt?


No sooner said than done.
I have just tried to import this file.

// 
****************************************************************************
// Created with Bishop3D for Windows
// Bishop3D Version 1.0.5.2
// 22/09/2016 - 12:10:10
// +BS8
// 
****************************************************************************


#version 3.7;  // or 3.6

background { color rgb <0.000,0.000,0.000> }

// 
****************************************************************************
// referenced scene items and forced visible scene items declaration begin
// 
****************************************************************************

#declare Shadow_Clouds_Bot =
pigment {
bozo
color_map {
[0.000 rgbft <0.850,0.850,0.850,0.000,0.000>]
[0.100 rgbft <0.750,0.750,0.750,0.000,0.000>]
[0.500 rgbft <1.000,1.000,1.000,0.000,1.000>]
}

rotate    <0.0,0.0,90.000>
rotate    <180.000,0.0,0.0>
scale     <1.000,6.000,6.000>
rotate    <-180.000,0.000,-90.000>
translate <0.000,-0.150,0.000>
turbulence <0.650,0.650,0.650>
octaves 6
lambda 2.000
omega 0.700
}

#declare Shadow_Clouds_Mid =
pigment {
bozo
color_map {
[0.000 rgbft <0.850,0.850,0.850,0.000,0.000>]
[0.100 rgbft <0.750,0.750,0.750,0.000,0.000>]
[0.500 rgbft <1.000,1.000,1.000,0.000,1.000>]
}

rotate    <0.0,0.0,90.000>
rotate    <180.000,0.0,0.0>
scale     <1.000,6.000,6.000>
rotate    <-180.000,0.000,-90.000>
turbulence <0.650,0.650,0.650>
octaves 6
lambda 2.000
omega 0.700
}

#declare Shadow_Clouds_Top =
pigment {
color rgbft <0.196,0.600,0.800,0.000,0.000>
}

#declare Polished_Brass0 =
texture {
pigment {
color rgbft <0.578,0.422,0.195,0.000,0.000>
}

finish {
ambient     rgb <0.100,0.100,0.100>
brilliance  6.000
crand       0.000
diffuse     0.800
metallic    1.000
phong       0.800
phong_size  120.000
specular    0.000
roughness   0.050
reflection {
rgb <0.400,0.400,0.400>, rgb <0.400,0.400,0.400>
fresnel   0
falloff   0.000
exponent  1.000
metallic  0.000
}
}

}

#declare Grey_White_Tiles2 =
texture {
checker
texture {
pigment {
color rgbft <1.000,1.000,1.000,0.000,0.000>
}

normal {
bozo, 1.000
scale     <0.050,0.050,0.050>
}

finish {
ambient     rgb <0.100,0.100,0.100>
brilliance  1.000
crand       0.000
diffuse     0.600
metallic    0.000
phong       0.000
phong_size  40.000
specular    0.000
roughness   0.249
reflection {
rgb <0.100,0.100,0.100>, rgb <0.000,0.000,0.000>
fresnel   0
falloff   0.000
exponent  1.000
metallic  0.000
}
}

}

texture {
pigment {
color rgbft <0.502,0.502,0.502,0.000,0.000>
}

normal {
bozo, 1.000
scale     <0.050,0.050,0.050>
}

finish {
ambient     rgb <0.100,0.100,0.100>
brilliance  1.000
crand       0.000
diffuse     0.600
metallic    0.000
phong       0.000
phong_size  40.000
specular    0.000
roughness   0.249
reflection {
rgb <0.100,0.100,0.100>, rgb <0.000,0.000,0.000>
fresnel   0
falloff   0.000
exponent  1.000
metallic  0.000
}
}

}

scale     <10.000,10.000,10.000>
}

#declare Camera0 =
camera {
perspective
location <-4.671,96.889,-178.017>
up y
right 1.333*x
angle 33.000
sky <0.012,0.894,0.448>
look_at < 0.000, 7.500, 0.000 >
}


// 
****************************************************************************
// referenced scene items and forced visible scene items declaration end
// 
****************************************************************************

union {
light_source {
< 0.000000, 0.000000, 0.000000 >, color rgb <1.000,1.000,1.000>
fade_power 0.000
fade_distance 100.000
media_attenuation off
media_interaction on
translate <15.811000,100.000000,-200.977356>
}

light_source {
< 0.000000, 0.000000, 0.000000 >, color rgb <1.000,1.000,1.000>
fade_power 0.000
fade_distance 100.000
media_attenuation off
media_interaction on
shadowless
translate <-24.636320,55.859425,-195.075000>
}

}

sky_sphere {
pigment{ Shadow_Clouds_Top }
pigment{ Shadow_Clouds_Mid }
pigment{ Shadow_Clouds_Bot }

}

plane {
y , 0
texture{ Grey_White_Tiles2 }
}

sphere {
0.0, 1.000000
texture{ Polished_Brass0 }
scale     <10.000000,10.000000,10.000000>
translate <0.000000,10.000000,0.000000>
}


camera{ Camera0 }



-- 

Regards
     Stephen


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