POV-Ray : Newsgroups : povray.tools.general : How to "roundify" objects : Re: How to "roundify" objects Server Time
30 Nov 2021 14:14:14 EST (-0500)
  Re: How to "roundify" objects  
From: Stephen
Date: 19 May 2015 11:11:43
Message: <555b52af$1@news.povray.org>
On 19/05/2015 15:41, Lars Rohwedder wrote:
> Am 19.05.2015 um 15:32 schrieb Stephen:
>> On 19/05/2015 13:39, Lars Rohwedder wrote:
>>> * strong blur that distorts the whole object a lot but looks
>>> interesting, too.
>>
>> You might find Bill's macro interesting too.
>>
>>
http://lib.povray.org/searchcollection/index2.php?objectName=meshrelief&version=1.0&contributorTag=Bill
>
> Looks nice. (I pimped the example file that is shipped with Bill's macro)
>
> Albeit it does solve the problem I described.
>

It does? I've not used it myself but I remember when Bill made it.

> And I don't know how to generate (either by Povray macro magic or by a
> self-written C++ program) a mesh that represents "rounded" versions of
> arbitrary objects. :-/
>

Neither would I. If I wanted to round a mesh manually. I would subdivide 
it using PoseRay.
It doesn't help though. It doesn't have those command line options. Or 
you could have run it through PovRay.

> Lars R.
>


-- 

Regards
     Stephen


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