I'd like to "roundify" arbitrary objects, even if they are combined with
CSG.
I wrote an approximation using 3ds files and isosurface. :-)
I rendered the same scene 3 times:
* nearly no blur
* medium blur that results in "rounded edges"
* strong blur that distorts the whole object a lot but looks
interesting, too.
Surprisingly, due to the way isosurfaces work, the "hard" edge version
needed very long time to render, due to the high max_gradient. :-o
Lars R.
Post a reply to this message
Attachments:
Download 'cubie-hard.jpg' (18 KB)
Download 'cubie-soft.jpg' (19 KB)
Download 'cubie-very-soft.jpg' (21 KB)
Preview of image 'cubie-hard.jpg'
![cubie-hard.jpg](/povray.tools.general/attachment/%3C555b2efa%241%40news.povray.org%3E/cubie-hard.jpg?preview=1)
Preview of image 'cubie-soft.jpg'
![cubie-soft.jpg](/povray.tools.general/attachment/%3C555b2efa%241%40news.povray.org%3E/cubie-soft.jpg?preview=1)
Preview of image 'cubie-very-soft.jpg'
![cubie-very-soft.jpg](/povray.tools.general/attachment/%3C555b2efa%241%40news.povray.org%3E/cubie-very-soft.jpg?preview=1)
|