On 15-5-2015 19:36, Stephen wrote:
> On 15/05/2015 16:59, Lars Rohwedder wrote:
>> I'd like to do "round" some objects to make their edges more natural.
>> It is like a "Gaussian blur" followed by "Sharpening", as I did in 2D in
>> the two attached images.
>> It shold be possible in 3D, too. But how to do that in Povray?
>> Lars R.
> You need to do it manually.
> One way is to create a box and difference a cylinder (centred on a
> corner of the box) from it. Then difference that shape from the box you
> want to bevel.
> IIRC You might be able to find some macro's or write your own.
Another way is to use a superellipsoid instead. For examples, look in
the folder scenes\objects\ and try superel1.pov, superel2.pov and
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