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On 15/09/2014 19:34, clipka wrote:
>> How would that handle parts that are obscured by itself or other objects?
>
> It would have to trace from different locations.
>
> Maybe something like, you will initially see only the parts visible from
> the initial camera position, but tracing continues as you move your head
> about, and the missing pieces will be filled in over time, maybe with
> gradually increasing detail.
>
Real time rendering?
Is that using the feature from Beta 17?
>> A manual metal turning lathe would be over complicated IMO.
>> And where is the fun in pushing a button to get your shape.
>> Have you thought about the Kinect as an i/p device?
>
> The idea briefly crossed my mind, but not long enough to be examined in
> any noteworthy detail. Might be a way to go - but then I'd need to
> obtain a Kinect as well, and fight my way through its API in addition to
> the Oculus Rift's. So, bottom line: Kinect input will most certainly not
> feature in the initial version. I might re-visit the idea once the
> Oculus Rift part and the game controller input are flying.
Fairy Nuff. :-)
--
Regards
Stephen
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