Am 13.09.2014 23:38, schrieb Stephen:
> On 13/09/2014 21:57, clipka wrote:
>> So, I've made up my mind for good to get me an Oculus Rift DK2 to play
>> Elite:Dangerous with.
> <Green eyed monster> Would a laptop run one?
> I just checked. :-(
>> (In the long run it would of course be fancy for the tool to also help
>> you pick a camera /location/, but that would probably not be possible
>> without converting the entire scene to some mesh or voxel representation
> Are you sure? Bishop3D can import a subset of SDL and display it in
> OpenGl. No I'm not asking you to write a parser as I've read the answer
> a thousand times. :-(
> Just a thought.
Well, OpenGL does need a mesh representation of the scene, so yes, I'm
sure about this statement ;-)
Whether the conversion process would be render-ish or parse-ish is an
entirely different question.
As for the parser: We already have one - it's part of POV-Ray.
Ideally, we'd have a proper clear-cut C++ API for the representation of
a scene (at present the internal representation /still/ partially C-ish
and poorly delineated), and the parser would be just one module using
this API to generate such a scene. Add to that a feature in the API to
get a mesh representation from any arbitrary shape, and we'd have the
best core for a POV-Ray SDL import filter one could ever wish for.
As a matter of fact this is the direction the dev team intends to go, in
order to make it easier to integrate components of POV-Ray into other
pieces of software - be it as an input filter or a render engine. But it
won't happen overnight, and I won't be the only one working towards this
>> Unfortunately I have only a rather basic understanding of how a
>> real-world lathe is used in practice, and have never gotten my hands on
>> one myself, but I know there are various "handicrafters" among you
>> people, who certainly have plenty of experience in this area, so I'd
>> appreciate any input especially from you guys.
> It is basically a SOR.
Thanks, my basic understanding of a real-world lathe does cover /that/
I've even heard tell that it is typically used with sharp tools to
remove parts of the material. :-)
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