On 17/02/2014 5:51 PM, LanuHum wrote:
> Material in Blender = texture in Povray
> Texture in Blender = pigment or normal in Povray.
> It is a problem to satisfy users of Povray and Blender.
I would say, keep to the Blender definitions. There is no need to change
the way that Blender users work.
I am sure that PovRay users will be able manage.
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