POV-Ray : Newsgroups : povray.tools.general : LanuHum Blender PovRay exporter : Re: LanuHum Blender PovRay exporter Server Time
13 Jul 2024 09:14:00 EDT (-0400)
  Re: LanuHum Blender PovRay exporter  
From: Stephen
Date: 29 Sep 2013 10:34:13
Message: <52483a65$1@news.povray.org>
On 29/09/2013 2:02 PM, LanuHum wrote:> Stephen <mca### [at] aolcom> wrote:
 >> Hi LanuHum
 >>   I have a comment but this group is not the place to do it. I posted it
 >> in: povray.tools.general.
 >>
 >> LanuHum Blender PovRay exporter
 >>
 >> --
 >> Regards
 >>       Stephen
 >
 > Let there will be one topic

Yes but not in the news-submissions, group.
 >
 >> Hi LanuHum
 >> I created a simple cube and assigned a material (material.000).
 >> I selected a side and assigned another material (material.001) to it.
 >> When I rendered the cube, the whole cube was rendered with 
(material.001).
 >
 >> Looking at the code.
 >> You are using mesh.
 >> I think that you should use mesh2 to assign different materials to
 >> different faces.
 >
 > --
 >> Regards
 >>      Stephen
 >
 > Yes! I studied it.
 > Mesh2 has many lines, mesh is more compact.Heavy scenes difficult parsing
 > Mesh has different materials too, but badly works with glass: ior, 
caustic and
 > so on. Therefore I cleaned this part of a code.Image_map hoping to 
compensate
 > it.

It might be a good idea if you want to export to PovRay to use the type 
of mesh that was designed for PovRay.
MR seems to have done it well.

 > Most likely, I will provide to the user independently to choose: mesh 
or mesh2

A good option.

 > I still badly dealt with a code which is writing down mesh2 from Blender
 > I am not the professional programmer.
 > I will try! :)
 >

I cannot ask more than that.
As I am no programmer at all.

-- 
Regards
     Stephen


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