> Very interesting. Then is it planned (maybe for POV 4) or even possible to think
> of a "dual" engine where the second "core" would turn on only for non mesh only
As there's so much that could be done in a totally different way (and
not only geometry intersection finding, but also sophisiticated lighting
models), a "dual engine" approach wouldn't seem to make much sense: They
couldn't really share any significant amount of code.
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