POV-Ray : Newsgroups : povray.text.tutorials : Arbaro??? Server Time
21 Nov 2024 12:34:26 EST (-0500)
  Arbaro??? (Message 1 to 3 of 3)  
From: MontanaSteve
Subject: Arbaro???
Date: 15 Apr 2005 15:50:00
Message: <web.42601ac13fcce562e002ac3b0@news.povray.org>
I just downloaded the latest version of Arbaro and find that the
documentation is not designed for new users.  All right now, how do I get
any trees into a POVray scene?. I did a Google seach and most of the sites
are in languages that I cannot read.  Can someone please help me?


Post a reply to this message

From: Mike Kost
Subject: Re: Arbaro???
Date: 19 Apr 2005 13:24:53
Message: <42653ee4@news.povray.org>
I'm assuming that you've already exported the include file. The include file
has 3 declares in it: 
- #declare NAME_height = X;
- #declare NAME_stems = mesh2 { };
- #declare NAME_leaves = mesh2 { };

When I exported the desert bush (desert_bush.inc), for example, the "NAME"
was desert_bush_13 and I had:
- #declare desert_bush_13_height = 3.07616;
- #declare desert_bush_13_stems =
- #declare desert_bush_13_leaves = mesh2 {

I don't know where the 13 came from :)

To get a quick look at the tree, I used the following:
-----<snip>--------

camera { location <0,5,5> look_at <0,1,0> angle 60 }

light_source {
    <0,20,0> color rgb 1.0
    area_light
    <0,0,0.5>, <0.5,0,0>, 3, 3
    adaptive 2
    circular
}

// -+-+-+- Tree -+-+-+-
#include "desert_bush.inc"

object {
    desert_bush_13_stems
    texture {
        pigment { color rgb <0.57/1.5, 0.41/1.5, 0.37/1.5> }
        finish { ambient 0.5 }
    }
}

object {
    desert_bush_13_leaves
    texture {
        pigment { color rgb <0, 1, 0> }
        finish { ambient 0.5 }
    }
}

-----</snip>-------

Happy rendering,

Mike
--
http://povray.tashcorp.net

MontanaSteve wrote:
> I just downloaded the latest version of Arbaro and find that the
> documentation is not designed for new users.  All right now, how do I get
> any trees into a POVray scene?. I did a Google seach and most of the sites
> are in languages that I cannot read.  Can someone please help me?


Post a reply to this message

From: MontanaSteve
Subject: Re: Arbaro???
Date: 30 Apr 2005 00:00:01
Message: <web.427302208a0e3e24df29ce730@news.povray.org>
Thanks Mike, I tried that and it worked great. Good greif! The inc file is
over 18,700 lines.

Mike Kost <con### [at] povraytashcorpnet> wrote:
> I'm assuming that you've already exported the include file. The include file
> has 3 declares in it:
> - #declare NAME_height = X;
> - #declare NAME_stems = mesh2 { };
> - #declare NAME_leaves = mesh2 { };
>
> When I exported the desert bush (desert_bush.inc), for example, the "NAME"
> was desert_bush_13 and I had:
> - #declare desert_bush_13_height = 3.07616;
> - #declare desert_bush_13_stems =
> - #declare desert_bush_13_leaves = mesh2 {
>
> I don't know where the 13 came from :)
>
> To get a quick look at the tree, I used the following:
> -----<snip>--------
>
> camera { location <0,5,5> look_at <0,1,0> angle 60 }
>
> light_source {
>     <0,20,0> color rgb 1.0
>     area_light
>     <0,0,0.5>, <0.5,0,0>, 3, 3
>     adaptive 2
>     circular
> }
>
> // -+-+-+- Tree -+-+-+-
> #include "desert_bush.inc"
>
> object {
>     desert_bush_13_stems
>     texture {
>         pigment { color rgb <0.57/1.5, 0.41/1.5, 0.37/1.5> }
>         finish { ambient 0.5 }
>     }
> }
>
> object {
>     desert_bush_13_leaves
>     texture {
>         pigment { color rgb <0, 1, 0> }
>         finish { ambient 0.5 }
>     }
> }
>
> -----</snip>-------
>
> Happy rendering,
>
> Mike
> --
> http://povray.tashcorp.net
>
> MontanaSteve wrote:
> > I just downloaded the latest version of Arbaro and find that the
> > documentation is not designed for new users.  All right now, how do I get
> > any trees into a POVray scene?. I did a Google seach and most of the sites
> > are in languages that I cannot read.  Can someone please help me?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.