|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I've substantially updated my isosurface tutorial at
<http://www.econym.demon.co.uk/isotut>.
There's now an almost[1] complete catalogue of the built in functions,
and each page now contains a zip file of all the sources used for the
images on that page. So pop by if you've ever wondered what the Kampyle
of Eudoxus looks like, or want know what various parameters of the
func_16 surface do.
[1] I'd be glad of any hints on how to use any of the remaining built in
functions, namely: imp_func, data_3D_3, data_2D_3, data_3D_1, data_2D_1,
odd_sphere and iso_pigment.
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This tutorial is excellent.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Btw, the quartic saddle at http://www.econym.demon.co.uk/isotut/builtin4.htm
is missing the function definition.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mike Williams wrote in message ...
>I've substantially updated my isosurface tutorial at
><http://www.econym.demon.co.uk/isotut>.
>
>There's now an almost[1] complete catalogue of the built in functions,
>and each page now contains a zip file of all the sources used for the
>images on that page. So pop by if you've ever wondered what the Kampyle
>of Eudoxus looks like, or want know what various parameters of the
>func_16 surface do.
Looks very nice.
For trivia, I think the func_11 is the density function for electrons in the
d orbital
of an atom. My physics is a tad rusty so I could be wrong.
Gail
********************************************************************
* gsh### [at] monotixcoza * Reality.dat not found *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2 *
********************************************************************
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>
> I've substantially updated my isosurface tutorial at
> <http://www.econym.demon.co.uk/isotut>.
It's a very great tools to works !
Thanks * 1000*1000
--
Martial !-)
mailto:Mar### [at] wanadoofr
http://martial.rameaux.free.fr
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Superb tutorial. Thank you.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Very good tutorial in deed... More than i need to know right now, but all
very fun and interesting all the same...
That said... I have a question...?
Why is there such a difference w/ the vers. 0.4 & 0.5... Namely w/ the
ridgedMF,hetroMF, & ridge functions...?
I will post an example of the "ridge" function in p.b.i...
Mike Williams wrote:
> I've substantially updated my isosurface tutorial at
> <http://www.econym.demon.co.uk/isotut>.
>
> There's now an almost[1] complete catalogue of the built in functions,
> and each page now contains a zip file of all the sources used for the
> images on that page. So pop by if you've ever wondered what the Kampyle
> of Eudoxus looks like, or want know what various parameters of the
> func_16 surface do.
>
> [1] I'd be glad of any hints on how to use any of the remaining built in
> functions, namely: imp_func, data_3D_3, data_2D_3, data_3D_1, data_2D_1,
> odd_sphere and iso_pigment.
>
> --
> Mike Williams
> Gentleman of Leisure
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Moon47 <rdm### [at] earthlinknet> wrote
> Very good tutorial in deed... More than i need to know right now, but all
> very fun and interesting all the same...
> That said... I have a question...?
> Why is there such a difference w/ the vers. 0.4 & 0.5... Namely w/ the
> ridgedMF,hetroMF, & ridge functions...?
Probably because the POV noise function was fixed for 0.5.
Those functions use noise intensively.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |