POV-Ray : Newsgroups : povray.text.tutorials : Reflection blur Server Time
21 Nov 2024 12:39:10 EST (-0500)
  Reflection blur (Message 1 to 2 of 2)  
From: jfmiller
Subject: Reflection blur
Date: 17 Aug 2002 15:17:30
Message: <3d5ea14a@news.povray.org>
Hi all,

I have read of several examples of using texture_map with slightly different
normals to make a reflection appear blury.  I've tried to replicate this but
I can't seem to get it to work.  Can someone post some source code or a
tutorial on how this is done?

Thanks
JFMILLER


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From: Warp
Subject: Re: Reflection blur
Date: 17 Aug 2002 23:44:33
Message: <3d5f1821@news.povray.org>
jfmiller <jfm### [at] hotmailcom> wrote:
> I have read of several examples of using texture_map with slightly different
> normals to make a reflection appear blury.  I've tried to replicate this but
> I can't seem to get it to work.  Can someone post some source code or a
> tutorial on how this is done?

http://www.students.tut.fi/~warp/povQandT/languageQandT.html#blurredreflection

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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