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jfmiller <jfm### [at] hotmailcom> wrote:
> I have read of several examples of using texture_map with slightly different
> normals to make a reflection appear blury. I've tried to replicate this but
> I can't seem to get it to work. Can someone post some source code or a
> tutorial on how this is done?
http://www.students.tut.fi/~warp/povQandT/languageQandT.html#blurredreflection
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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