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Help, someone. I'm trying to make a scene of the inside of a church. I
have light sources on the outside, behind some stained glass windows
(filter_all set to 1 for windows), and I have a light on the interior, just
for a little more illumination. The stained glass pattern is showing up on
my floor, just like I expected. However, when I add media, the place goes
black, even though the light inside has media_attenuation and
media_interaction turned off. Does anyone have a GOOD tutorial on media,
describing what each variable does, in layman's terms? thanks. Oh, please
email any responses, if you can.
John
joh### [at] smithandmahoneycom
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E-mailed you, and for anyone else I'll cite this site once again:
http://free.prohosting.com/~olana/povray/povray.html
Bob H.
"John Albarelli" <joh### [at] smithandmahoneycom> wrote in message
news:3b2113b6$1@news.povray.org...
> Help, someone. I'm trying to make a scene of the inside of a church. I
> have light sources on the outside, behind some stained glass windows
> (filter_all set to 1 for windows), and I have a light on the interior,
just
> for a little more illumination. The stained glass pattern is showing up
on
> my floor, just like I expected. However, when I add media, the place goes
> black, even though the light inside has media_attenuation and
> media_interaction turned off. Does anyone have a GOOD tutorial on media,
> describing what each variable does, in layman's terms? thanks. Oh,
please
> email any responses, if you can.
>
> John
> joh### [at] smithandmahoneycom
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John Albarelli <joh### [at] smithandmahoneycom> wrote:
: However, when I add media, the place goes black
Scattering media? Try specifying extinction .01 or so inside it.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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